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How about an inscription update?

Discussion in 'UHall' started by Merus, Jan 22, 2012.

  1. Merus

    Merus Babbling Loonie
    Governor Stratics Veteran CasteoftheForgotten

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    Seeing the upcoming changes to the runic crafting system made me think about the crafting options for spellbooks. I would love to see the Devs give some consideration to updating the crafting and mods available on spellbooks.

    A held spellbook is the primary “weapon” for a PvM mage if he wants any sort of bonus to his attack. When you compare the list of available spellbook mods to those of any weapon skill, the list is pretty skimpy… not to mention the difference in degrees of difficulty to obtain. Let’s face it, with imbuing you can get pretty much the precise mods you want for the cost of a few easily obtainable ingredients.

    What I would like to see a way to imbue or enhance (via inscription skill) that lets players add mods to our crafted books. Let them be subject to the same property/weight requirements as imbuing and expand the list of available mods. The mods I would really like to see available would be:

    Slayer and Super Slayer
    Defense Chance Increase
    Hit Chance Increase (not currently available)
    Life/Mana/Stamina Leech (not currently available)
    Spell Damage Increase
    Mana/Stamina/Hit Point Regeneration (Hit Point/Stamina not currently available)
    Faster Casting/Faster Cast Recovery
    Lower Regent/Mana Cost
    Plus Skill (Magery/Necro/Mysitc/Meditation/Focus/Eval/Resist/Wrestling)​

    I believe this would increase the overall usefulness of mages in PVM, or at very least make obtaining a spellbook with mods that compliment the suit more in line with that of melee weapons. With the current caps on spell damage in PvP, coupled with the fact that most PvP mages are running around with some sort of mage weapon in their hand, I believe the impact on PvP would be minimal.

    I would love to know what other players think of this idea. Do you see any balance issues? How many total mods should you be able to have on a spellbook, keeping in mind that a Scrappers can have up to 7 mods and far exceed the 500 point imbuing weight. Should spellbooks have durability once they have been imbued/enhanced? What other mods might be useful on the spellbooks?
     
  2. aarons6

    aarons6 Certifiable
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    sounds great, id love to make some 30 sdi books with 1/3 casting and 15 dci with 20 lrc

    assuming you would use the jewlery imbuing..
    since spell books arent weapons or armor..
     
  3. Lady Storm

    Lady Storm Crazed Zealot
    Stratics Veteran Stratics Legend

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    It would also be nice to have the expanded inscription for the other spell book (elf) added... have gotten fewer scrolls to fill them and have been inondated from many for scrolls that are hard to find. Would also be nice if a "special" incentive was intro'ed to the system. The slight chance of making a 105 scroll (type would be random) instead of a scroll of binding perhaps? many players have been pegioned out of champs that give scrolls and this might bolster up the sagging inscription market.
     
  4. aarons6

    aarons6 Certifiable
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    i dont believe this.
    many people who do champs throw out 105s.
    you can ask in chat and i would imagine you would find all the spellweaving scrolls you need.
     
  5. BeaIank

    BeaIank Babbling Loonie
    Stratics Veteran Campaign Supporter

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    One thing I'd love is to have lmc to count when scribbing scrolls.
    No matter how much MR you pack, when you're trying to make bulk high level scrolls, you will do 3 to 5 tops and then have to wait mana build back.
     
  6. sablestorm

    sablestorm Certifiable
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    My request for inscription, allow scribes to copy spellweaving scrolls!