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Discussion in 'UO Tamer' started by Ethereal_Corpse, Mar 31, 2009.
How do you make enhanced aids?
Foutains of Life. You put a bunch of bandages into a Fountain if Life and it turns 10 bandages a day into enhanced bandages.
Enhanced bandages give +10 Healing and Anatomy when used as far as i know so don't think they work any better on pets.
Yes, Fountain of life and they do work with the vet skill giving an effective +10 even over your skill cap.
Just wanted to add that you can put a large stack of bandages into the fountain at a time and leave it to convert them in bundles of 10 each day. Some players have a whole stack of fountains running at the same time to keep them supplied
I have 18 FoLs and they are fantastic. They add 10.0 points to Vetting but not to Rezzing.
I thought in order to get the bonus of +10 you have to have been scrolled for past whatever your real is..
Example: I have 100 real vet, and 110 scroll used. Using enhanced bandages gives me 110 vet now.
I have 100 real vet, no scroll used. I only get 100 vetting even when using enhanced bandages since i'm not scrolled...
I didn't think you could go past 120... since no other skill/item can do that other than an Ash hammer.
I believe in UO Guide...http://www.uoguide.com/Enhanced_Bandage
I think it was Draconi who answered this one twice... Maybe Wenchy will remember. First he said it did not help when you were at your skill cap, then he examined the code and said it did give the +10 bonus even at 120 vet skill.
This was posted in UHall last year some time. Did I remember the details correctly?
Yes you are correct, i'll try to find the quote later. But i as well as others have tested and confirmed that w/enhanced aids you do heal more even at cap. IE im 120 healing/anat and with enhanced aids i heal more than with regular...not sure on pets but i would figure the same.
Check the link the guy posted for uoguide then follow the link to the FoF.
It says that yes it raises your skill above cap in the calculation for the ammount you heal,...but...it doesnt raise your success calculation for res's, then he also said that it can raise your chance of curing poison...little wierd that!
So they heal pets the same as normal aids? Thanks guys
So let me see if Im getting this... If Im at 120 healing or 120 vet, it will add +10 healing/vet even if im at my cap, but not to rezzing? correct?
Here is the http://www.uoguide.com/Five_on_Friday_-_January_25,_2008
"Enhanced Bandages - do they help if you're already at your skill cap," redux:
Leurocian looked over this again, and it turns out while we were partly right, we were also definitely wrong:
"Using enhanced bandages - even if you’re at your healing cap - will affect the amount of hit points healed. Enhanced bandages essentially adds 10 to your healing skill for the purposes of calculating the amount of hit points healed."
What they do NOT do is improve your success chance (say, for resurrection, which is 64% at GM.) So if you're capped out, they do provide a benefit, but it's a very specific benefit.
(Note: if you're NOT at the cap, one other thing enhanced bandages can do is bump you up over the minimum skill requirements for curing poison (60) and resurrecting (80.) You'll have a pretty low success chance, and you won't be able to gain skill from those attempts, but you can try 'em.)
Thanks to Athos for very kindly pointing out that we'd overlooked something
Mmm, I wonder if that really includes the top skill cap of 120 or just caps below that of GM, 110 and 115. I can't say I noticed a difference using them with a 120 skill tamer, but I think you'd need to lore after every bandage to see for sure how it affected the hps healed. Something to test methinks