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How does this stealing Template Sound?

Discussion in 'UO Crime' started by SwordBlaze, Mar 22, 2009.

  1. SwordBlaze

    SwordBlaze Guest

    Real skill in parenthesis.

    Stealing: 120 (60)
    Stealth: 120 (80)
    Hiding: 100
    Ninjitsu: 120
    Snooping: 100 (90)
    Fencing: 100
    Tactics: 100
    Focus: 60

    Should I drop focus and have 120 fencing and tactics? I can then raise real stealing +15 and add a better jewel..... or is it good like it is? I plan to do champ thefts and also regular fel yew thefts. Any suggestions? I like the fencing for damage and disarm, poison or bleed.
     
  2. Viper09

    Viper09 Grand Poobah
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    Doesn't sound bad. You don't need focus at all unless you really want to have a lot of stam regen.

    I'd suggest doing this:

    Add the remaining to poisoning. If you can free up 20 more skill points you can run with 80 poisoning. I'm sure you can lower your ninjitsu to at least 100 and still run fine with it.

    Also, 100 stealth works just fine. Not too much point in going to 120 stealth.
     
  3. SwordBlaze

    SwordBlaze Guest

    If I lower stealth to 40 real I'll have 100 with + items....if I lower tactics to 100 I will have GM poisoning....that sound good?
     
  4. Viper09

    Viper09 Grand Poobah
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    Does sound good. You will be able to DP your own blades and have a good chance at hitting people with lethal poison :D
     
  5. SwordBlaze

    SwordBlaze Guest

    Awesome thanks for the help!
     
  6. Touzoko

    Touzoko Certifiable
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    if you tarvel for long runs, or long escapes, you may need more stamina- there have been a few times it has been handy to have. Remember, you have fantastic stamina regen with kirin form!
     
  7. RichDC

    RichDC Guest

    Personally id keep your temp the way it is, Ninjas can DP without poisoning!!

    Just use shurikens and Fukiya darts!!!

    Then you can deathstrike and ar ignore with the fencing(or disarm steal if your lucky enough).

    If your on Prodo keep your stealth as high as you can due to the passive reveal of elves. Keep ninja as high as you can(last thing you want to do is fail wolf form as your legging it!)plus it increases your accuracy of Shurikens/fukiyas and damage of Deathstrike(as does stealth+hiding).

    If your going to drop any skill it should be stealing by 10 points(110 is fine in almost all champ situations...1-7stone steals).

    Other than that id say your temps fine have to sort the suit now(make sure you cap DCI)
     
  8. Touzoko

    Touzoko Certifiable
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    this one would, upon relfection, make one small change.....
    with a few items, you may have all mana regen or stamina regen you need. Put those 60 points into magery, chiv, or necro. Then you may recall, journey, and have a small arsenal of useful heals, cures, etc at your disposal.
     
  9. TheScoundrelRico

    TheScoundrelRico Stratics Legend
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    Drop tactics to 90 so you can run both specials on your weapon, then find the extra points for fencing to bring it up to 120. Hate to see you miss a nice attack when hitting a mark who has major dci...la
     
  10. SwordBlaze

    SwordBlaze Guest

    I'm gonna revise it a little. I still want gm poison.......I'm gonna keep the 120 stealth and drop tactics to 90 or 80 and use arms of tacticle excellence.....keep 120 fencing... i'll repost it when I figure it out lol.
     
  11. Robthemilt

    Robthemilt Guest

    For all the thieves, this thread brought a question back up.
    How are you guys doing against the 120 weapskill 45 hci guys? Im just thinking about how my dexxer and archers used to be against them. Even with 115 weap 45 dci it used to seem like i was being hit every time.
    I've never played my thief with a weaponskill, and I cant imagine it making that much of a difference with anything short of 120 when you get hit most of the time anyway. Pretty much unless im getting running shot to death only the speedhackers get to hit me more than once. Is it really worth the space in your template?
     
  12. RichDC

    RichDC Guest

    Without it you are open bait to those moving shot archers, with out a form of attack you have no form of defense, Ive gone for wrestling but its saved my butcheeks so many times!

    Disarm the archers before legging it gives me a few second to make a break, para blow the mages...same as above (oh also throw a Deathstrike as they start to move...funny s**t!) and the dci from it is great.

    If...you can afford to fit bushido in there the counter attack spell with a decent HCI (say warkfork) you can actually disarm moving shot archers on the run!
     
  13. Touzoko

    Touzoko Certifiable
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    This one has played without any weapon skill, and although did ok, prefers to have one. Normally fencing or wrestling, 120 of either.