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How is damage from the 'hit fireball/lightning/etc' properties done?

Discussion in 'UHall' started by canary, Jul 9, 2010.

  1. canary

    canary Guest

    Anyone know how they are calculated, damage wise, once a successful hit is made? I've been trying to locate something on it to no avail.
  2. Yen Sid

    Yen Sid Guest

    Fairly certain I read somewhere that it depends on your Evaluating Intelligence.
  3. The War Hero

    The War Hero Guest

    The damage is based on 70 eval int. It can be enhanced by both inscription and spell damage, but the player's eval plays no part in the damage.
  4. canary

    canary Guest

    Thank you.

    I was noticing two of my characters were doing vastly different amounts of damage, each holding a 'hit lightning' weapon. Must be the sdi on one of them.
  5. Yen Sid

    Yen Sid Guest

  6. All hit spell effects are based on 80 Eval Int, not a thing to do with inscription or any other skill.

    But you know... trying to find a source. I do remember a UHall posting from a Developer on this, just can't locate it at the moment.

    Found an FOF reference:
    "On hit spell damage question. What level of magery/eval is the damage of the on hit spell calculated ( lightning, magic missile, fireball, harm)?"

    The Evaluate Intelligence used for calculating the damage of on-hit spells is 80. The base damage is determined by the spell's circle - so Magic Missile has a base damage of 1d4 + 10, and so on. (For non-PnP folk, that means roll randomly between 1-4, then add 10.) Magery doesn't come into it at all, actually.
  7. Mr. Smither1

    Mr. Smither1 Seasoned Veteran
    Stratics Veteran Stratics Legend

    Mar 6, 2004
    Likes Received:
    There is also a bug if you have lighting on a slayer weapon bow. I imbued an ophidian slayer bow with hit lighting 50%. When the lighting hits I only get get normal bow damage of around 35+the lighting damage. When the lighting does not hit the target I hit for over 100 damage. It is not the damage number I can see the damage diff on the health bar of the target.