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Discussion in 'UO Developer Feed' started by UODevTracker, Nov 17, 2011.
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For purposes of the new loot generator, for each piece of loot generated, the system will use the luck of one random player from the creature's top attackers list.
Yes. The generation of an item may be done using one character's luck and the item may then subsequently end up in another character's instanced loot container. Generating the loot and divvying it up are separate processes.
No. The number of items is purely a function of creature toughness.
Luck only affects the quality of the items. Particularly, it increases the average base budget for item properties.
The base budget in turn increases the frequency and number of item disadvantages and the chance of name modifiers. And, each disadvantage added to an item adds to the final budget of the item.
So, more luck -> more powerful items -> more named items and more item disadvantages.