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[General] How many skills per Craftsman do you have?

Discussion in 'UO Craftsman' started by Duncan McDermott, May 26, 2015.

  1. Duncan McDermott

    Duncan McDermott Seasoned Veteran

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    I have tried as I always did to have one crafter with BS, Tailoring, Carpentry, Tinkering, Mining, Lumberjacking, along with some magery to get around. Then we needed Armslore to do a better job of things so I had to add that. I went into 120 for several of those skills when they were needed. Now I have stoned off LJ to make room for those 120 skills and still only have some magery to get around.

    Times and game changes require that we have to adapt to the changes. Still I have to find another character to do my wood chopping now and it feels different. I am just glad we don't need 120 LJ to get the color woods.

    So I ask what skills does your craftsman have and how did they change over the years? Do you have more than one crafter now?
     
  2. DJAd

    DJAd Stratics Legend
    Stratics Veteran

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    Main crafter:

    120 blacksmith
    120 tailor
    120 imbuing
    100 tinker
    100 carpentry
    100 arms lore
    60 magery (with items its about 110)

    Another kinda mule character that I swap skills around alot with.

    120 fishing
    100 lumberjack
    100 mining
    100 cooking
    100 alchemy
    100 something i forgot
    100 magery
     
  3. Tuan

    Tuan Slightly Crazed

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    My crafters look suspiciously like @DJAd
     
  4. Marisa Kirisame

    Marisa Kirisame Seasoned Veteran

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    On Siege I'm training all the skills on my primary characteress to have all them stoned to swap templates around whenever I need it. Currently I only have tinkering, mining, alchemy. Soon will be done with carpentry, lumberjacking, inscription and tailoring.
     
  5. Lordela

    Lordela Visitor

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    This is a good question : you had better to think about the best complementary skills.
    It is obvious you can't get any usefull skills on only one crafter, so what's the best choice ? There're many good (best ?) combo, here are some of them :

    - ARMS LORE to be combined with : Tailor + blacksmith + bowcraft + carpenter + tinker
    - INSCRIPTION to be combined with : meditation
    - STRENGTH ?? it's not a skill, but you take advantage to link it with lumberjack + miner because you need as many strengh as possible for both.
    NB : collecting ressources is not necessary linked to crafting skills. The mining or lumberjacking skills are not required to be combined with crafting skills, since your crafters take advantage to do his job at home, next to the "ressource chest".
    Another tip : no need to collect cotton with your tailor. A + 50 mage is required because both cotton fields are not in the same area and you have to go back home (same for miner, lumberjack).
    CARTOGRAPHY to be combined with a +50 miner
    anything elese ?
     
  6. TimberWolf

    TimberWolf Babbling Loonie
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    I guess I do things a little different then most.
    I don't farm wood or ore. So I have mining on my tamer/treasure hunter. I have alchemy and inscription on my focused Mage. I have lumber jacking on one of my warriors for the damage increase.

    Now for my crafter...it is easy.
    At all times I keep 120
    BS
    Tailor
    imbuing
    Magery, and
    100 armslore on him.

    I have gm carp tinkering fletching etc on stones to switch up as required
     
  7. Melchiah

    Melchiah Journeyman

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    So my main crafter is more along the "classic" lines:
    120 Blacksmithy
    120 Tailoring
    100 Arms Lore
    100 Bowcraft/Fletching
    100 Carpentry
    100 Tinkering
    Then 80 Magery +skill items.

    Have an outdoors type that is similar:
    120 Imbuing
    120 Blacksmithy
    On the way to 120 tailoring...
    100 Item ID
    100 Lumberjacking
    100 Mining
    100 Magery (marked to go down)

    Then on my second account:
    120 Blacksmithy
    100 Alchemy
    100 Magery
    100 Meditation
    100 Inscription
    100 Cooking
    100 Lumberjacking

    Works fairly well!
     
  8. kaio

    kaio Sage
    Stratics Veteran

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    A dedicated mule, is a waste, unless you really use that char the most.
    I have all crafting skills on soulstones, and just swap them when i need something made.
     
  9. NuSair

    NuSair Babbling Loonie
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    I find a dedicated mule the easiest to craft with, especially when building suits.
    [​IMG]
     
  10. Tina Small

    Tina Small Stratics Legend
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    This is what I've done on most of the non-Abyss shards for crafters/resource gatherers:

    Artificer/Tailor/Smith
    100 Arms Lore
    120 Imbuing
    120 Tailoring
    120 Blacksmithing
    100 Magery
    100 Meditation
    60 Evaluate Intelligence (or on some shards, Tinkering)

    Carpenter/Tinker/Fletcher (on same account with artificer/tailor/smith so skills can be swapped over to make soulforges or to do reforging)
    100 Arms Lore
    100 Carpentry
    100 Tinkering
    100 Fletching
    100 Magery
    19 Music (with +26 Music on jewelry has 45 Music to make instruments)
    75 Tailoring
    80 Blacksmithing
    ~45 Meditation (depends on how much Music skill is on jewelry)

    Miner/Lumberjack/Fisher (usually on same account as above two characters because they got the lumberjacking the carpenter used to have and the mining the blacksmith used to have)
    100 Mining
    100 Lumberjacking
    100-120 Fishing, depending on scrolls used
    100-110 Magery
    100-120 Music
    100-120 Peacemaking
    remainder in Evaluate Intelligence

    If I'd been smart about it before starting to work on treasure hunters, I would have also made them on the same account with the miner/fisher/lumberjack characters so they could borrow the mining, music, and peacemaking skills.

    Usually on a different account, I have a character that has magery, inscription, cooking, alchemy, med, eval, and maybe poisoning or spellweaving.
     
    NuSair likes this.
  11. Basara

    Basara UO Forum Moderator
    Moderator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

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    Just because they were there, I have 3 BOD runners on my secondary accounts that are closing in on 120 smith/120 tailor/100 arms lore/100 mining. If I have junk BODs to fill to get new BODs, I use those characters on stuff they might gain from (I really need to start playing enough to actually get more BODs). A 4th character is my primary smith/tailor that has most of the recipes, with the rest of his skills designed to go out collecting leather (used to collect his own barbed leather in Destard, even getting his reptile slayer skinning knife there as loot, until the advent of Greater Dragons, which are out of his league).

    My main account has a the T-hunter that mines, a Mace-fighting Paladin/Blacksmith that digs in Ilshenar specifically looking to dig up paragon ore eles, and an Archer that can stone on Bowcrafting. The Blacksmith & Archer share Arms Lore on a soulstone. Another character dabbles in cooking, gaining skill from taking all that obnoxious blackrock my miners bring back and making blackrock stew for my Bane dragon. My mage/mystic has inscription, for obvious reasons.

    Everything else, is on the following character:

    Alchemy 100
    Blacksmith 70 (with ASH for getting as high as 130 if needed) - primarily for add-ons and BOD running
    Carpentry: 100
    Imbuing: 120
    Mining: 95 (with imbued +5 mining gloves for 100)
    Musicianship: 5 (extra jewelry set, Singing Axe and Minstrel Talisman to get the skill for instruments)
    Tailor 75 - for add-ons and BOD running
    Tinkering 100
    Magery: 55 (plus alchemist talisman and +15 Tokuno Artifact spellbook to reach 75, then another +27 Magery from Jewelry for 102 total)
    Lumberjack & Arms Lore can be soulstoned on as needed in place of carp or tinker.
     
    #11 Basara, Jun 8, 2015
    Last edited: Jun 18, 2015
  12. Lord GOD(GOD)

    Lord GOD(GOD) Lore Keeper

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    Mine has:

    120 Blacksmith
    120 Tailoring
    120 Imbuing
    100 Tinkering
    100 Carpentry
    100 Arms Lore
    40 Chivalry (65 with jewelery for 100% Sacred Journey)
    20 Music (45 with jewelery for crafting instruments for my Bards)

    Then on stones I have Alchemy, LJ and Mining, which I rarely ever use.
     
  13. Percivalgoh

    Stratics Veteran

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    I am old school I guess all crafters have survival hunting skills
    so for example my smith is
    Anatomy 100
    Arms Lore 100
    Blacksmith 120
    Healing 100
    Tactics 100
    Mace fighting 100
    Mining 100

    my tailor is
    Tailoring 120
    Arms Lore 110
    taming 110
    Veterinary 110
    Focus 100
    Evaluate intelligence 70
    and I have arms lore on a stone
     
  14. Basara

    Basara UO Forum Moderator
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    Percivalgoh, I know what you mean.

    My Blacksmith I mentioned earlier, with equipment, is

    100 Anatomy
    120 Blacksmithing
    85 Chivalry
    90 Healing
    120 Mace Fighting
    100 Mining
    100 Parrying
    109 Tactics