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[Ninjitsu] How much resist?

Discussion in 'UO Warrior' started by YuriGaDaisukiDa, Feb 9, 2009.

  1. on my template i would like to have resist

    currently there is only room for 100

    i would have to drop some points to get 120, so my question is "is 120 needed?"

    current template
    alchemy 100
    mace fighting 120
    tactics 100
    anatomy 90
    healing 90
    ninjitsu 120
    resisting spells 100

    i would have to lower healing and anatomy by 10, or maybe tactics by 10, or i could wear either dread pirate hat or aegis of grace and lower only one skill by 10

    what do you think?
     
  2. Diomedes Artega

    Diomedes Artega Certifiable
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    Are we talking PvM or PvP?
     
  3. both i play on siege
     
  4. Chaosy

    Chaosy Guest

    If you're on Seige, I'd say 120 resist is a must.
     
  5. Diomedes Artega

    Diomedes Artega Certifiable
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    Yep, I agree. Pretty much need 120 if you can get your hands on one. 115 is still low enough that you can get paralyzed for about half a second or so.
     
  6. Larry

    Larry Guest

    Why alchemy....
     
  7. Diomedes Artega

    Diomedes Artega Certifiable
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    I don't remember how Siege works, but from what I recall you get a bonus to your potions when you have GM alchemy.
     
  8. Metalstorm

    Metalstorm Seasoned Veteran
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    Might I suggest 100 resist with a cap of 120.

    Before my acct got hacked I had a warrior who had 100 resist but it had a cap of 120 so through the use of a certain helm and bracelet I had 120 resist. This saved me 20 valuable skill points for other things.


    My template was very basic and simple

    swords- 120
    parrying-120
    anatomy-110
    tactics- 110
    healing- 100
    resist- 100 (120 with equipment)
    focus- 60

    I havn't done any pvp with him in over a year so I don't know how well it does now what with Bushido & Necromancy but he's one hell of a deamon slayer :)