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How should EA handle cheaters once found?

Discussion in 'UO Developer Feed' started by UODevTracker, Mar 24, 2010.

  1. UODevTracker

    UODevTracker Guest

  2. Cal_Mythic

    Cal_Mythic Guest

    Several years ago there was an article in GameInformer ... or perhaps it was GamesforWindows magazine.

    But the jest of it was the difference between cheaters and exploiters.

    Cheaters are basically those who find a loophole in the game and use it to their own benefit ...

    For example: finding a spot where a monsters cannot get to you and using it to farm, then buying a house with the gold. Simply personal gain.

    Exploiting is using that same spot, getting the gold then spamming the player base with ways of making more money (for you) from it ... or somehow causing detriment to other players and their gameplay through your activities.

    Now being responsible for this game... there is what I'd like to do ... and what I am allowed to do.

    What I'd like to do is (#$^#&$^# *#$*^!!! *#&$*Y# ... and another thing .. #*$&*#^#$!!@@@) and their stuffed animals!

    What I am allowed to do on the record will follow the rule of law, fall within the scope of EA's Term of Service and End User License Agreements :)

    Have a nice day.
  3. Cal_Mythic

    Cal_Mythic Guest

    No. Speedhacking is exploiting. So no it is not acceptable. I actually did get an update from the engineers on 3rd party program detection as well as movement .. before I speak out of turn or give an update on either let's wait a couple days for the publishes ... this week. :)