So.. I've been watching pvp these days and made some observations. I'll list in detail how PvP was ruined, and by extension, the entire game- by shrinking the player base. PvP's death and why it died. Mages. Mages ruined this game and here's why: A mage template always have too many options. They have 64 spells, most of them useful, and a template like this: Magery/Eval/Med. This is a core mage template now. 3 skills, leaving 3-4 more as options. So let's say, Necro, SS, Resist. That is 2 professions on one template. Two very powerful professions. That happen to work extremely well together. About.. 81 spells to be cast, most of which are useful in some way. Now, back before spell channeling mage weapons existed, a mage would need: Wrestling/Magery/Eval/Med. 4 Skills. And they always took resist because it prevented harm spams from interrupting them, as a resisted spell didn't interrupt your cast. And with good resist, you always resisted low level spells. So 5 skills to be a mage, down to 4 because of mage weapons.. and now resist is optional because cure potions do the job just fine, as do other potions and magical fruits that exist these days. So 3 skills to be a mage, leaving way too many options open to add to their template. What I'm saying in short, is a mage can be anything a warrior can be, but will always have more options, more abilities, better defense, better offense. Now let's look at warriors. To be a warrior, one needs: Weapon/Tactics/Anat/Focus (Or med) and pretty much always healing. 4-5 skills bare minimum. Let's say it's 4. And let's say we only have 6 skills as options because we need 120 in weapons/tactics/anatomy to even do damage that rivals mage damage. So we choose healing, and we can get Chivalry and Resist so we don't get paralyzed in a mages energy field. We need to lower our dex, to we have a decent mana pool, and now rely on mana regeneration to save us, help us.. whatever the circumstances. Now we have to cast and chug to heal. Like a mage. We get off a mortal strike, which takes a lot of mana. Our mana becomes low after having to cure and heal and use armor ignore and mortal strike.. etc.. Okay, so it's an example.. that warriors rely on mana.. not stamina.. for all their moves.. regardless of you being a Paladin, Samurai, Ninja, Lumberjack.. whatever your fancy is. A warrior using armor ignore, doesn't eat into his Stamina, as logic would assume would be the case. It takes mana. Why? I don't know. Basically, warriors are mini-mages. Mini-mages with weapons. And now when you stand beside a mage, because they have a weapon.. you have to deal with it's base damage, which is a lot higher than wrestling's, as well as the poison barrage, strangles, flamestrikes.. etc.. So you make an Archer.. don't need parry, can use Chivalry or Bushido moves, Probably go with med over focus since Bushido and Chivalry can restore stamina.. Now you rely on mortal blows.. which can be countered with apples. So you give up, and make a mage. Mage templates: 120 Magery 120 Eval 120 Resist 120 Necro 120 Spirit Speak 120 Med Perfect. But no.. how about.. 120 Magery 120 Eval 120 Ninjitsu 120 Stealth 100 Hiding 120 Med Perfect again, because of mage weapons, Or Maybe.. 120 Magery 120 Eval 120 Anat 120 Healing 120 Resist 120 Med So now I have an extremely high base Defense Chance because of Anatomy and Eval, and can heal myself with magery and bandages!? You gotta be kidding. Plus my trusty mage weapon.. if it gets disarmed.. oh well.. I'll still dodge your attacks. 120 Magery 120 Eval 120 Resist 120 Med 100 Inscription 100 Poisoning 40 Focus (Or Chiv, Even) Perfect again.. how can I fail with a mage template? It seems I can make any build I want! 120 Magery 120 Eval 120 Med 120 Animal Taming 120 Animal Lore 120 Resist Wow! The options are endless. Now let's look at some warrior builds: 120 Archery 120 Tactics 120 Anatomy 120 Healing 120 Resist 120 Bushido Good.. That would work.. The biggest concern is, of course, for a warrior.. being.. MANA!? So should I drop resist for Focus or Meditation? Eat into Healing, or eat into any of my 120's for some mana regen? 120 Macing 120 Anatomy 120 Healing 120 Tactics 120 Parry 120 Chivalry Okay.. not bad.. there's just one problem.. my MANA. So, again, eat into my 120's for Focus or Med.. Drop parry for Focus or Med.. I hate not having Resist.. but it just can't fit. Will have to deal with being paralyzed and getting trapped in a mages energy field I guess. 120 Fencing 120 Tactics 120 Anatomy 120 Ninjitsu 120 Stealth 120 Hiding Okay.. no resist.. just won't fit.. and relying so much on MANA with a warrior.. I need Focus or Med. I'd like to drop Stealth.. but getting close to an elf is dangerous for a ninja. Plus, 40 damage Deathstrikes are nice.. So I guess I can drop Tactics and Anatomy.. gain about 50 points in med.. rely on potions for healing.. Hopefully I don't get paralyzed and trapped in a mages energy field. 120 Swords 120 Tactics 120 Anatomy 120 Bushido 120 Healing 120 Resist.. or 120 Parry.. But what about my mana? If I get strangled and poisoned, that will disturb my Confidence all the time. If I drop Resist for Parry, I can use Evasion.. But can I evade Explosion Flamestrike from inside a mages paralyzing energy field? That's it. I'm getting my Cu Sidhe! 120 Archery 120 Taming 120 Animal Lore 120 Anatomy 120 Tactics 120 Resist Well that's better.. I'd sure like to heal, though. So I'll drop resist and get Healing? Or maybe I can heal with Chivalry? Bushido? I give up. I'll make a mage.. more templates: 120 Magery 120 Eval 120 Med 120 Resist 120 Tactics 120 Bushido Well, that should be fun. Lightning Strikes with a mage weapon.. confidence for a healing boost. 120 Magery 120 Eval 120 Med 120 Resist 120 Chivalry 100 Inscription 20 Focus Why not? Remove curse.. fast cure.. Why not? Anyways, if you don't get my point.. read harder. Warriors rely on mana, not Stamina, and anything a warrior can do, a mage can do better. Warrior Template: "You wanna Strangle me?!" Template 120 Swords 120 Tactics 120 Anatomy 120 Necro 120 SS 120 Resist At least I can heal, AND have resist.. bye bye mage energy field paralyze! Most of the time, anyway. I COULD eat into some 120's for Med. Warrior Template: "You wanna poison me?!" Template 120 Swords 120 Tactics 120 Anatomy 120 Resist 120 Magery 120 Eval Well, I can heal with spells. Have resist so pain spikes, poison, paralyze-energy fields won't work as well. I guess I could eat into some 120's for Med. Right. So you just with an Archer, grab a composite bow.. 120 Archery 120 Tactics 120 Anatomy 120 Healing 120 Bushido 120 Med No Resist. So if I get paralyzed in an energy field, at least I can shoot back. It's sacrifice. A warrior always needs to sacrifice something. A warrior always needs mana. It's stupid, it's unfair, playing without resist can be an option.. but really.. take it all in. Yes, Enchanted Apples.. Potions.. Didn't even mention a mage/parry template.. Those exist as well. 120 Magery 120 Eval 120 Med 120 Resist 100 Inscribe 120 Parry 20 Focus Perfect. Now let's remember that mages pretty much always have a hand free for potion drinking. If you're a parry mage, you can simply disarm your shield for a second. That's my point. You will never fail to make a good mage template. When you try and make a warrior template.. it comes down to giving up a skill, losing points in this and putting more in that.. etc etc.. And it's all because of mage weapons, and it's all because warriors need mana.. to execute moves like.. poison strike? Where stabbing them just inject poison.. and moves like armor ignore.. where you'd think it would require a bit more stamina to thrust extra hard.. what mana has to do with it.. who knows.. Anyways.. whatever. Remember, you can always drop resist on any template for something else. If you're warrior you pretty much have to. If you're a mage.. well.. the choice is yours.