1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

[Throwing] HPR 12 or 16 mana for a sampire thrower

Discussion in 'UO Warrior' started by boltar, Feb 26, 2012.

  1. boltar

    boltar Visitor
    Stratics Veteran

    Joined:
    Feb 17, 2009
    Messages:
    18
    Likes Received:
    4
    I currently have 58 mana.

    for a throwing sampire.

    which would be better.

    hpr 12 or 16 more mana?
     
  2. NuSair

    NuSair Babbling Loonie
    Stratics Veteran

    Joined:
    May 21, 2008
    Messages:
    2,989
    Likes Received:
    999
    If you are a sampire, HPR is near useless.

    I'd go with the mana. If you were a whammy thrower, I'd go with the HPR.
     
  3. Deception

    Deception Sage
    Stratics Veteran Stratics Legend

    Joined:
    Oct 25, 2004
    Messages:
    643
    Likes Received:
    19
    How are you squeezing in 12 HPR where you can only put 16 mana?
     
  4. boltar

    boltar Visitor
    Stratics Veteran

    Joined:
    Feb 17, 2009
    Messages:
    18
    Likes Received:
    4
    its actually 4 stats per armor for 4 pieces or 3 hpr. since my str/dex is at 150 already this converts to int, that gives 4 x4 = 16 mana.
     
  5. Risso

    Risso Babbling Loonie
    Stratics Veteran

    Joined:
    May 15, 2008
    Messages:
    2,581
    Likes Received:
    102
    Can't you put on MR or SR instead of HPR?
     
  6. boltar

    boltar Visitor
    Stratics Veteran

    Joined:
    Feb 17, 2009
    Messages:
    18
    Likes Received:
    4
    yes mr 3. not sure how much sr but in vamp form sr is pretty high. i asked a question about mr and everyone said MR isnt useful as a sampire
     
  7. NuSair

    NuSair Babbling Loonie
    Stratics Veteran

    Joined:
    May 21, 2008
    Messages:
    2,989
    Likes Received:
    999
    MR is near useless as a Sampire, except when recovering from death.
     
  8. Deception

    Deception Sage
    Stratics Veteran Stratics Legend

    Joined:
    Oct 25, 2004
    Messages:
    643
    Likes Received:
    19
    I find that when fighting something that has high physical resist and can cast mana drain(such as irk), mana regen is very nice. If you get drained and your CW wears off, you are pretty much useless until you can cast it again and get some damage going. No damage = no mana leech.

    If running without resists, and therefore being susceptible to mana drain, I would definitely go MR. (Personally, I would use it anyways. Might want to mess around with some PvP on this guy.) If you use resists, perhaps you would be better off with the 16 int.

    12 MR sure is alot of intensity, would be hard for me to choose 16 int over that.
     
  9. Obsidian

    Obsidian UO Forum Moderator
    Moderator Professional Premium Wiki Moderator Stratics Veteran Campaign Supporter

    Joined:
    May 21, 2008
    Messages:
    3,143
    Likes Received:
    780
    I would go with the mana increase so you can chain more Armor Ignores. You will gain back much of your mana with HML on your soul glaive. AI hits hard with a SG and you'll keep your mana up that way. But you can't AI without mana so you want the biggest pool you can get.
     
  10. CorwinXX

    CorwinXX Babbling Loonie
    Stratics Veteran

    Joined:
    Aug 8, 2011
    Messages:
    2,954
    Likes Received:
    450
    You can use weapons with elemental damage.

    Fire damage (Bronze) for Undead and Arachnid Slayers.
    Cold damage (Agapite) for Reptile and Daemon Slayers.
    Poison and/or Energy damage (Verite) for Repond Slayers.
    Fire and Energy damage (Valorite) for Elemental Slayers.
     
  11. Deception

    Deception Sage
    Stratics Veteran Stratics Legend

    Joined:
    Oct 25, 2004
    Messages:
    643
    Likes Received:
    19
    For sure. I just never went through the trouble of crafting them all and having to tote around more weps. The INT might be the best way for the poster to go.
     
  12. PlayerSkillFTW

    PlayerSkillFTW Lore Master
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    1,019
    Likes Received:
    430
    HPR is even more useless for a Whammy, considering they leech even more life than a Sampire does, with Curse Weapon. Most "Sampires" lack SS, and it takes SS to get the full benefit out of both Curse Wep and Wraith Form. Vampire Form grants 25% Life Leech, while Curse Weapon grants 50% Life Leech. These stack, so a Vampire with Curse Weapon up has 75% Life Leech.