I would love to see UO Make a new land that starts out all water. Guilds of a given size would beable to elect their leader who inturn could mark a location for the guild town. THen all that are in the guild would beable to place there houses within a set distance from this point and the distance would be controlled by the size of the guilds membership. Only guild members could place or own homes in that zone. When the house is placed land is placed under it and slowly an island begins to grow. Also allow the guild leader.mayor to place certain non player thinks like Ponds or wooded parks or docks ectera based on the towns size. if the towns active membership goes down then Items can be lost. If the circle size for the town shrinks then player houses that are not within the circle of the town would be drifted into area within that cirlce and the structures played by the mayor would sink into the sea if the town wasnt large enough. When a new member to the guild places his or her house its land must be conected to existing land of that guild. This could be tooled so that player towns could develop and die with out cluttering the area after they die. Its just a basic outline but I think you can get the picture. This would help the problem where we play and never seam to see other players this hurts the player comunity.