Gargoyle throwing still almost always whiff on first throw, talking about 45 hci 120 throwing vs mongbats 100% whiff on first swing type of whiff. I believe a lot of people already realize that. Since archery seem to be "balanced" in the eyes of DEVs why not simply making throwing work like archery and get it over with. This 100% chance to miss thing is really annoying. I reported on bug report on uo.com months ago and its still there, so hope some other more active DEVs would see this post and finally fix it. It's extremely reproducible. Go to TC set your throwing to 120 and try to hit cows deers bird or chickens, you will whiff on the first throw 100% of the time.