Is this what they were intended for? To basically negate an entire template? When I fight the toughest necro-mages on any of my warriors it is almost ridiculous how easy it is to kill or chase them off Don't get me wrong here as I am certainly not complaining but it just seems screwed up that I can basically drop an entire skill(Chivalry)because of 1 faction item. With a trapped box(another extremely flawed item/mechanic)and a stack of enchanted bandages I have now effectively dropped 2 skills(Chivalry & Resist)and replaced them with 2 common items. Wait though as it gets even better as ONLY faction members have the huge advantage of the enchanted bandies. I mean its not like faction members ever fight non-faction members right? So it should be ok I guess lol. Huh? This was intended? If so, then would at least one DEV have the guts to just come out and admit it? Sure might be easier to understand with an explanation. It may just be me but it seems that I never hear any explanations about obvious flaws like this from the Devs. Just vague references to "possible fixes in the future" ???