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Discussion in 'UHall' started by Drowy, Aug 4, 2008.
Or something that prevents me from buying duped things, so I am not in danger of being banned.
Hmmm, seems like that might be a good use for the now totally useless Item Identification skill! We could hire GM Merchants to come check the merchandise before we buy so we are assured of buying only legit stuff.
I agree. There really should be a way to find out if an item in the game is illegal or not. Otherwise how can we obey the TOS? They have said if you possess a multitude of highly illegal items you can be banned. They haven't said anything about whether it matters if you know the items are illegal or not. So they should design a system that tells us.
Duping has been causing havoc in game for many years now, but the devs would hold off creating such a tool that would help them eliminate the problem only because someone hasn't requested it yet?
what if you could dupe the dupe detector? hee.
would be an interesting idea.
Yes, because an item that would enable the dupers to find all of the ways to make their dupes undetectable is the perfect answer.
As I said in another post, how are we the little people to know an item is duped? If I call a GM and they say I have an illegal item on, then ask me to turn it in, I will gladly do so, but do not ban me for buying that item off a Luna vendor.
Now if the GM can prove that the person is duping, then do as they did before with the Luna scripters, burn the house down and put the scarecrow up. Why can't EA check luna shops for items? Seems to me the sites that show all the shards and every luna vendor with the items they selling could be a way for EA to check for items being sold? Maybe if they did something like that they catch the vendors and the owners of those vendors!
Normally, you already have one of these tools and I'm sure that you know how to use it...
Sorry, couldn't resist
Haha! That one just made my day. So very true.
you realize this is satire right?
If you mean the original post, then I think you'll probably be learning a lesson on just how people think today. Here's a hint: they don't very much.
So if I find a vendor with 3 Barbed Runic Kits to a fair price, can I be sure that they are no dupes?
Just thinking out loud here but couldn't this be done by tagging newly created items with some algorythum related to game time? You could then use the power of the rng to randomly send item id querries listing all id's from various containers and matching them to a seperate server housing id lists from all items created per shard. Essentially mark checked containers as safe until and new item is droped into the container then flag it for the next rng check.
For special circumstances like vendor containers this could be checked against everything put in them. Even code an automatic response when two identical id's are found in one container and imediately freezing that container (and it's owner) sending them directly jail to explain the situation to the next available GM.
The only time id's would be changed would be on a shard xfer when two conflicting id's could ocur. But all items to be xfered would remain in limbo untill they were verified legit and numbered properly.
Of course it would take a pretty powerful fiber channel SAN with lots of spindles in the storage tray(s) to keep up with all the database querries. Probably cost a few hundred thousand for the hardware... not to mention man hours involved in developing the code and tools for crunching all that data.
That would be the perfect solution. Give the players the ability to police themselves. OSI = Secret Police.
Here's your "dupe detection tool":
1. Object is known to be "unique" and does not spawn. All of a sudden you start seeing WEEKLY auctions for said item on different shards as well as evidence of multiples of said item. Chances are better than good you're dealing with a dupe.
2. Object is known to be a certain color, all of a sudden, the same object appears in completely new and different colors that cannot be created through normal channels. Chances are better than good that either a dupe, or an exploit or both are at work.
3. Object is known to drop at a rate of about once per year throughout the entire game. Even though changes are made to the system that drops the item and a limited time event allowed the chance to get the item exist, the drop rate is still not much higher than the one per year in the entire game. All of a sudden you realize that vendors are carrying stacks of said item and are replacing them instantly. Chances are better than good that you're looking at duped items.
The best "dupe detector" is knowing about the item you are desiring to purchase, what its drop rate is, is it an event item, how many were produced and so on.
The higher the price of the item, the more important this mindset becomes. I just got back from the biggest convention in my industry. I had the duty of escorting a young collector around who was interested in a rare denomination of gold coin. I had to tell him that the coin was HEAVILY counterfeited and NEVER buy one that isn't in a holder from a grading service.
Do the homework... THAT is the best dupe detector you can have.
Only way to be safe......work the bods turn them in (safe).
wow you have now earned something.
Online games with very little to no rules tend to turn out in cheater havens or sex games.
Don't ask me why...but someone how people manage to have sex in online RPG games.
I saw a couple try it in WoW...i lol'ed.
Hail: How High would your Item ID skill need to be to determine if an item was duped or not? hehehe. Besides, players are lazy, and within a week they would complain just like they complained long ago about not having to use arms lore to determine if that sword of Vanquishing was new as described, or only had 1 hit left until it falls apart.
The vender should be the ID dupe tool.
To be honest, even if we had a dupe tool, people would complain.
"How do I know the tool was accurate? EA can't design anything properly"
"Why should I rely on a tool to tell me what's duped? If EA doesn't fix their code, then I shouldn't have to use a tool every time I buy an item"
"I used the dupe tool on my pair of leaf weave sandals, and it said the item wasn't duped, and now I'm banned. EA sucks!"
"Items are so expensive, we need dupes to bring prices down on items, I don't need dupe tools because I think the game is unfair and I want to get high end items without spending the time to get them!"
I'm still trying to find the spot where someone who wasn't just trying to stir up some drama was banned for having bought a few different things. I'm not talking about these "rares" vendors who know the price of a specific item, but apparently don't make the correlation of how hard they are to get to the overabundance of said specific item. I've been taught and learned that something that was to good to be true had something behind it.
For the past two years I have seen multiple posts about scripter's/dupers and how they have this many of multiple items on different vendors. Even without going into the title of some of those posts its pretty obvious that they didn't come about through normal gaming procedure. Unless someone was doing something that they shouldn't have these items would AND SHOULD NOT HAVE EVER EXISTED.
I've played for 8 years this October and I've had to learn and adapt to alot of new things. I still havent mastered the ability to make a million in a few hours of playing. I dont think its not possible but I have a job that keeps me pretty busy and this is just a game for me. Being so Ive learned the the value of items, I.E. the time spent getting said item. With that much time spent learning the game mechanics, its astounding to me to see someone with enough money to spend feign knowledge of what they were buying and how cheap they got it.
If there are a few peeps that got burned by buying "just a couple" things, my sympathies are with you. They should have took the time to learn about what they were buying, and found out why they couldn't have just gone to an NPC vendor and paid for it instead. To the "Rares" dealers....Have some self respect, suck it up, you got caught. You knew the value of these items. If you were that much of a "Rares" dealer you should have known that you were dealing with scum.
My mother likes antiques, should I just go to the cheapest source and find her birthday present, or should I find out if it really is what they say it is?
I agree with the need for a way for genuine normal players to have a way to protect ourselves from a banning purchase. But, instead of having an item that we (the players) have to use to make sure we're not getting screwed when we are trying to just play the game and buy a friggin' item in Luna, why can't the game just scan that item before we click "Buy" to see if it is a dupe or not? If it is, delete it from the backpack and the vendor, and give the player a message that the item is ineligible for purchase or something?
If there is an issue with server lag for doing that, then why not just have it do the dupe check while it is retrieving all the item's information to send to us when we hover/click it (like resists, type, name, etc.)? It has to hit the servers at some point to retrieve all that individual item's information, anyway, I would think.
For hard to acquire items------>
Do not buy anything in bulk quantities unless you know and trust the vendor.
These things are hard to come by, why should they be available in bulk?
For easily obtainable items----->
If after you buy in bulk the vendor quickly restocks; ask questions and if you find them to be a reliable source keep buying. If you dont find them to be a reliable source report them.
This is an MMOPRG, not a massively overrun scripting/cheating game. These aren't noobs that have the millions to buy these products. They are bought by players that have played and should know the difference. Dont try and make believe someone new just made 12 mill and they bought 1 val hammer and got banned.
People have been asking them to fix UO and stop the duping for many years now in probably every form imaginable
I and many others i know do idoc mostly everyday. We have all picked up stuff that we dont know from were it came or how long its been in the game. By what I'm reading all over stratics is that i could be banned. When we don't know what's duped unless u post everything thats been duped and give the idoc'ers time to trash them. And i have also pick up stuff from old houses that have been around forever so how I'm i going to know if its the real thing. Also there are people that have gotten stuff at auctions and vendors.
Personally I never waste time looking into vendors to check how quickly they restock unless I truely NEED THE ITEM. I don't think it's the players job to police other players. EA needs to fix their game. The onus needs to be on them to create fixes