About the mastery I always feel like something missing, now I got what is missing: the fourth mastery. Provocation, Discordance and Peacemaking has one, but we have 4 skills and music itself is useless... adding a mastery to music only is useless, so what's missing? A mastery with spells that requires all skills, something more powerfull to gave a 4x bard a purpose... free lmc and bonus are great things, but this bonus can work even with 3 skills. The real missing thing is an exclusive power for the ones who invest 4x120 real points to barding skills. Here is few ideas: - Song of Shadows: make invisible the bard and all his party, attacking, speaking or any other thing that breaks invisibility, will break this effect for the party member. Mana cost: 100 mana for activate (60 mana with 40 LMC) and 40 mana per seconds (with 40 lmc = 24 mana per second) - Mistery Song of Death: the effect of this song vary based on the magic skills on your character: - Chivalry: all the corpses around the bard will rest in peace (cannot be summoned by animate dead). The success is based on chivalry level. - Necromancy: randomly cast animate dead to a corpse around the bard until you reach the max dead creature around you. The success is based on necromancy level. - Magery: make explode a body near a bard's enemy. The success is based on magey and the damage on eval int. - Spellweaving: drains energy from the nearest body (like spirit speak) by regenerating the bard's life and the life of his own pets. The maximum hp regenerable is half of the original creture life, once the corpse life force is over the body is unusable (even for spirit speak). The success is based on spellweaving and improved by spirit speak. - Mysticism: give to the bard a chance of drain 10 mana from each corpse around the bard. The success is based on mysticism and scaled by focus (1 to 15 mana max per corpse) The spell must be casted everytime you want to obtain the effect. This spell should also have a cooldown of 5-10 minutes. The magical skill level should be real and 0 magical skill = 0% success, 120 skill = 100% success.