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Idea Concerning Durability and imbued items.

Discussion in 'UHall' started by Gilmour, Sep 30, 2009.

  1. Gilmour

    Gilmour Certifiable
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    Hey

    I have an idea about the powdering of imbued items, apparently it is intentional from developers to not be allowed to use powder of fortification on imbued items at all.

    personally i dont want to hunt for 20 hours every week for an m2 gorget because i forgot to powder it before i imbued it.

    on other hand.. the main goal with not allowing imbued items to be powdered can be bypassed by powdering the item before you imbue it. kind of messing up developers intention for the other extreme.

    idea is as follows, however am very open to feed back and suggestion and also disagreements to my idea.

    - Imbued items should be allowed to be powdered for 100 to 150 minus dura at first imbue.

    - When an item is imbued with excess of 100 to 150 dura, this will automaticly go down to 100 to 150.


    like i said open to suggestions.. but this would make things more fair.. not least for those that made a screwup and forgot to powder thier stuff before they imbued it.

    Greets
    Gil
     
  2. pgcd

    pgcd Guest

    I think it'd be easier if you could fortify imbued items by reimbuing them using the ingredients that imbued them in the first instance, possibly creating item-specific potions of repair or something like that.
    I mean, when you have your cool +this and +that ring, and it wears down to 0, the only thing you'll do is craft another +this and +that ring that's exactly the same. So I say, cut the middle man, and just let me have something that will repair that ring, using pretty much the same resources and the same skills. The end result will be the same, except I'll be able to engrave my new hypercool blade and grow attached to it, etc.
     
  3. I like that idea...

    or as an alternative, for the gold sink, you can pay the Queen of Ter Mur 10,000 gold per imbued intensity value to repair back to 255 durability. So, for an item with 500 intensity, that would be 5 mil gold to renew.
     
  4. phantus

    phantus Stratics Legend
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    or better yet just make all imbued items with a 150 durability and cut out the PoF entirely
     
  5. mjolnir131

    mjolnir131 Guest

    your not thinking this threw entirely, the point is a maxed out inbibed item is about as good as the average gold runic item there is no real reason to cut dur on it period. unless your really trying to keep those with the gold on top
     
  6. Mr. Gnome

    Mr. Gnome Guest

    I don't even think you should be able to repair imbued items. They are severely overpowered.
     
  7. What's overpowering about them? How would you compare them to runic made weapons and armor? Have you made any overpowering items with imbuing and would you post a pic, please?
     
  8. pgcd

    pgcd Guest

    Uhm, yeah. As opposed to, say, ornament of the magician - which is not even damageable. But is NOT powerful. Nope. Not powerful at all.
     
  9. pgcd

    pgcd Guest

    I don't know about you, but MY average gold runic smithed item is about as good as a few smelted ingots. Or a couple essence. Granted, there is like ONE decent item out of three gold runics, but that amounts to 10mil gold for a single weapon, on my shard.
     
  10. mjolnir131

    mjolnir131 Guest

    Translation:I have a line on a steady supply of apagate runics and above and don't want to lose my advantage!
     
  11. Mook Chessy

    Mook Chessy Certifiable
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    dude check out the Siege board!

    Bok
    50 hfb
    50 hld
    50 hla
    ++++

    We have been safe from this crap as you can't dupe here, but now...only a matter of time before its the same as prodo and everyone has max mod items!

    I really think EA missed the boat here, Imbuing makes faction arties look like mongbat loot!

    Oh and FYI, 113.1 imbuing! 120 this weekend!!
     
  12. Mr. Gnome

    Mr. Gnome Guest

    So a ring and brace each with:
    15hci
    15dci
    20di
    5lmc
    +10-15 of a skill or resist

    That's not overpowered?! wow...

    --------------------------

    The Orny is a RARE doom drop and doesn't necessarily give the possessor an unfair advantage. Even with it, it's still difficult to make a 100% lrc suit with appropriate casting, lmc, mr, and resists.




























    I take that back. With imbueing it's now way too easy.
     
  13. Gildar

    Gildar Babbling Loonie
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    *likes this idea best*
     
  14. Alezi

    Alezi Lore Keeper
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    I like that idea too. However, I'm sure that crafters filling bods, getting PoF and selling it won't. PoF has gone from 29k to ~100k each on Europa, good times for blacksmiths.
     
  15. aarons6

    aarons6 Certifiable
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    its easy to make a max mod item????
    have you been down in the abyss for an entire week getting the ingredients to make one?

    it might be easy to click the imbue button, but getting the ingredients are almost impossible in some places.. ie. crushed glass for EP, crystals for DI..

    then try to find a vendor with pof on it.. this is getting ridiculous..

    im buying bottles of pof for upwards of 300k each :(
     
  16. Restroom Cowboy

    Restroom Cowboy Visitor

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    Lets see...I can craft a ring with 50 ep 10 dci 1/3 with 6 phys...but yet I can only IMBUE an item with 50 EP and 1/3 before it hits the cap. I am still waiting for you to explain what the heck is so overpowered about imbuing.

    I bet you havent even worked the skill or worked with the skill.

    Sit down...
     
  17. Restroom Cowboy

    Restroom Cowboy Visitor

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    So, you are complaining that items available in the game for the last few years are all overpowered?

    I can understand your frustration though, I have seen your suit...it sucks.
     
  18. Alezi

    Alezi Lore Keeper
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    I don't really understand what's wrong with imbued items.

    New, casual and poor players can obtain better equipment with less effort than before. The item gap (in PvP), which many Trammies have been crying about, will be narrowed down. You no longer need to spend hundreds of mils on runic kits and hope you get lucky or pay 100mil for a jewel to complete your suit. You can tailor items around your template, not the other way around.

    Imbuing stipulates crafting (PoF, low quality runics), helps casual players get gold by selling special imbuing regs gathered from mobs and residue/EE/Relics unraveled from loot.

    And last but not least, every single person playing UO can get these "severely overpowered" items with relative ease. Now here's the kicker: how can the imbued items be "severely overpowered" if every UO player has access to and can obtain these items?
     
  19. Mr. Gnome

    Mr. Gnome Guest

    Not everyone has access to these. For me, its very easy to gather the ingredients to imbue. For others, I understand it can be difficult. It is definitely easier than doing Doom and hoping for the drop you want.

    You crafting a perfect 1/3 50ep ring with whatever was a very small chance. How much precious gems did you burn through? Imbueing makes the 'godly" items that we saw once in a blue moon more common, but still far out of reach for the average player (and the average player doesn't post on Stratics).
     
  20. mjolnir131

    mjolnir131 Guest

    Yes it is becoming quite clear that Mr. Gnome and allot of the others who fear inbibing buy there stuff from the left over bin in Luna. and in case you did not know Luna vendors are basically what sold off after the guilds and everybody has picked over the stash same with crafted items you pay top dollar for seconds.

    and as far as your ring goes most of my fighters have very similar.you seem infatuated with lrc truth is it's a nice thing to have, but other mods are more useful.

    IF you bought your tool kit then you really have no clue as to what is over powered or not sorry.
     
  21. mjolnir131

    mjolnir131 Guest

    And i think you touched on it ,this is the basis for the overpowered complaint "I have overpaid way to much for my armor and things and now everybody will have equal stuff"
     
  22. Mr. Gnome

    Mr. Gnome Guest

    Maybe for some. I'm more concerned with the widening gap between the elite and average player, which we already see happening.
     
  23. mjolnir131

    mjolnir131 Guest

    lets see widing gap slightly easier to get better items,with a big draw back they wear out in half an hour or so, so this gap is created becouse of the dur issue not becouse any overpower issue,small clue the have already have it,and the have are the only one complianing about overpower well and those that listen to them.
     
  24. mjolnir131

    mjolnir131 Guest

    Yes and this widening gape is created only by the Dur issue and the fact the weight cap is 100-125 points to low.
     
  25. Serine

    Serine Guest

    I dont get the overpower talk at all .. if anything its balancing the game as in the end all will be able to find a imbuer and can gather the items needed for items . :thumbup:
     
  26. Restroom Cowboy

    Restroom Cowboy Visitor

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    Yeah...ingredients is not too bad, and they do provide a good income.

    That ring...I was lucky I admit, only a bit over 100 ecru used.

    Imbuing gives the average player a chance to play with the big boys. The craftables aren't 100% item intensity friendly, so those once in a blue moons are still out there. If anything the skill needs tweaks to certain modifiers, especially on bows and jewels for dexxers. The property weights are not quite weighted enough in comparison to the weights of some mage properties. (ex...fc...fcr...sc...mage wep...ect.)
     
  27. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    IMO imbued items are already ridiculously overpowered abd should have LESS durability.

    2 days ago on ATL there was this set of jewels on vendor right below moongate:
    Ring-25 pots,20 damage,15 hci,15 dci,5 lmc
    Bracelet-25 pots,20 damage,15 hci,15 dci,5 lmc.
    Exact matching imbued set with 5 perfect mods maxxed out. This jewel set would have commanded 500 million gold 6 months ago. Bash item values all you want or maybe dont beleive my value assessment but it is solid and a reality.

    The same vendor also has this imbued bokuto: 10 ssi,40 dam,44 lightning,12 hci,40 hld,40 hla and TWO heavy xbows: 40 ssi,24 dam,20 hci,20 dci,balanced.

    I could go on and on but the fact is that every type of weapon/jewel/armor in the game will be easily attainable with specific & max mods within weeks or months.

    Maybe this is good for the game and maybe not but bottom line is that ANYONE that tries to claim that imbued items are not powerful and should be easily repaired is a complete fool IMO.

    Peace
     
  28. mjolnir131

    mjolnir131 Guest

    500 million gold is exact ally why your argument as to inbibing being to strong falls apart because in PvP there are guilds that have rings and bracelets at that level or better right now they have had them for years, better items actually higher EP. in this case.

    and no as it now stand those who have the gold will still have a big advantage that 200-250 weight divergence still gives those that have a decisive plus.

    and finally no anybody trying to tell us that inbibed items should be majorly penalized is worse than a fool, there are 3 or 4 reasons why anybody would claim inbibing is overpowered as it stands ,one your a Luna merchant and are afraid of seeing your profits fall selling your left over crap. 2 your chars are already dressed out and you can't stand to see somebody else have nearly equal things and i said nearly equal not better.3. you severally over paid for your junky harness and are pissed off that others will now get it with less expense ,the gold brokers must just love you, 4 your an idiot who is listening to one of the above and trust them when maybe you should not be.

    When you list a great item as an example as to why it's overpowered you end up shooting yourself in the foot because the players who dominate the field for years already have better stuff and your argument falls like a house of cards.

    IMNSHO