So another piece of seemingly useless stuff.... why not give exceptional plate armor a 550 intensity cap on top of this, add some different things that can be imbued to platemail: 5 hit chance - 110 intensity, 22 per 1 5 defense chance - 100 intensity - 20 per 1 10 damage increase - 100 intensity - 10 per 1 5% elementals eater - 110 intensity - 22 per 1 (pois/fire/cold/energy) 10% kinetic eater - 110 intensity - 11 per 1 (its metal armor, it makes sense to bump the physical eater) You could also even help leather armor by adding maybe an imbuable 5% soul charge at 110 intensity. Most of these obviously can be found on woodland armor, however with woodland armor you can enhance them for these mods free. Alternativly you could build around them for a very low intensity. I think doing this would give plate armor a real use. There have been other ideas over time for plate armor as well. Currently you really only see woodland armor or leather, where plate, chain, and ring armor is a center piece of old uo. In useing plate you would give up the ability to use med (unless you use 140 intensity on the Mage Armor property) This would add to more suit/template customization. Another property that would be nice would be the ability to imbue 5 skill or 5 swing speed, but thought that might be pushing it.