Note: This isn't meant to be a complaint, as much as it is a fun idea. Just having chivalry and necromancy on the same template seems ironic and wrong (from a R/P perspective!). Plus, having 1 skill for the sake of casting a spell once per death seems...wasteful. Therefore, I think it would be interesting to see the following new ability added to chivalry: Name Absorb Evil Power Words Absorb Malas Mana Cost 15 Minimum Skill 85 Tithing Points 15 Duration 60-120s Area of Effect Caster Description Casting this spell allows the paladin to absorb life from evil creatures based on damage dealt (5-15% life drain - based on skill + karma)). However, the caster is then unable to cast Close Wounds and Cleanse By Fire while the ability is active. Also, cannot be cast while in any form (vampiric, lich, etc.). Pros: potentially replace necromancy/vampiric form from templates and allow for other skills. Also means no more -25% fire resist. Paladins no longer confused by evil vs. good skills (maybe the intensity of vampiric embrace could be negative karma based, as well?). Comparatively high minimum skill means more investment in Chivalry skill (i.e. more reasons to go to 100 or 120) - plus an ability that could take training higher than current max skill ability (Noble Sacrifice at 65). No additional garlic-based penalties, and can use cure potions Cons: Warriors are comparatively strong as it is. This could allow for potentially even stronger builds (balancing ideas listed in the next points). Mana based, which warriors already need alot of. Even at max intensity - less life drain (15%) than vampiric embrace (20%). Unlike vampiric embrace, expires after time duration. As stated above - can't cast Close Wounds or Cleanse By Fire while active (or be in a different form). No additional resistance to poison Only good against evil creatures (this would also omit neutral MOBs like Swoop) Anyway, that's just a thought I had. Good idea? Terrible idea? I have no idea how UO works (plausible!)?