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Idea to pro-long Uo's life?

Discussion in 'UHall' started by Malimus, Dec 27, 2008.

  1. Malimus

    Malimus Guest

    I think i have the ultimate solution... Why don't they just make all shards accessible via moongate to all shards Or connect groups of shards (Like free char x-fer but moongate form with a list of available shards). It would level things out a bit i think and no one would lose homes or anything. Heck you would probly gain a better location. Spawns wouldnt be as controlled as you would have alot more to choose from with less risk and more people could interact throughout shards. Kinda like the crystal being put pack together kinda deal. (One mondain broke). Could be turned into a event maybe? I just thought of it so dont know if its been brought up in the past? And im sure it sounds buggy. But i think it could work. Many more benefits than i listed so think about it and give me your opinion. Ive been playing UO on Pacific since it all started. Just want it to keep it going and gain a little population or at least bring more players together. Happy Holidays btw everyone. L8r
     
  2. Babble

    Babble Guest

    One suggestion would have been a shared Felucca, but then EA might lose on selling transfer tokens. And they never really managed to get the technical problems of transfers under control (see various duping bugs).
     
  3. Smokin

    Smokin Guest

    What about this solution.

    Change the price to $5 a month and put it on shelves in stores the game and and gametime codes. I think I would rather have 150k people paying $5 a month then 35k paying $15. I am pretty sure would also go way over 150k people if it was $5 bucks a month. Crap isn't like the price of a coffee at starbucks.
     
  4. Malimus

    Malimus Guest

    Anyone els? I think we are playing a fast dieing game. Something needs to be done or they need to KILL UO and let everyone move on. Bottom line is the more people that can interact the better. So get the game on shelves, work on increasing population ect... The game is waaaaay to big for its current population. I dont think a new expasion is the answer unless it really is gonna sell and bring in fresh player's as well as old player's. Otherwise everyone has a great time for a couple weeks then we all go back to other games like wow when the expansion get's boring.

    A side note. We all as players need to start workin together more on these forum's rather than flaming and arguing and whinning like little kids when things dont go our way. Not everything can be fixed at once and patience is required. Alot of patience with UO lol. We all know how long it can take to get a fix in. Thanks all for reading and adding your 2 cents here and there. Lets help not hinder :)

    And yes im aware my spelling and grammar arent very great. lol
     
  5. MR_CLEAN

    MR_CLEAN Guest

    The first thing they have to do is get a modern client that works and is easy to use.

    It needs to be fast, robust, and have graphics as good as WoW or any of the other games out there.

    Next, they need to get the game on store shelves and advertise it.

    Next, they need to cut the price per month.

    Then they need to find a way to get rid of third party cheat programs and dupers.

    Basically, they need to start all over again...but they are not going to do that.

    Shard merges are not the answer, because all that will do is **** people off when they lose their houses and are forced to play on a shard they don't want to play on. I know that if EA/Mythic merged Atlantic and Great Lakes, and I had to move to GL and lose my house...I would quit. And I imagine most of the people on GL feel the same way about it.

    There really is no easy solution to 'save' a game that his lived well beyond its lifespan.

    Instead of doing Age of Shadows...EA should have been working on UO 2, or something like that. At the time AoS went live, UO had its biggest subscriber base, and was thriving. If they had launched a UO 2 then, many players would have migrated there, especially if they had given us a price break on subscriptions to both games. Then slowly, by now at least, they could have phazed UO out, and been doing nothing but UO 2.

    They would have a product that would have pulled Everquest players that had reached the top of that linear model, as well as old school UO'ers, and they would have done it before World of Evercraft came out.

    I think it is too late now. WoW has pulled all of the players from all of the MMORPGs, except the most hardcore old school fans. There are a ton of MMOs out there, but really, none of them are doing what WoW is doing.

    UO 2 could have been what WoW is. But EA decided not to follow through with it.

    And that is why UO is dying.
     
  6. Babble

    Babble Guest

    They worked on Warhammer and are working on a new Star Wars MMO.

    So why really bother with UO?
    Ultima is a 'dead' brand name - Has been years since people awaited something with the Ultima name, so why try a sequel to it when you can do something more profitable?

    If they treat Warhammer right it should surpass DAoC and I am sure they have high hopes for the Star Wars game.
     
  7. Hannes Erich

    Hannes Erich Seasoned Veteran
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    Because this is a thread about ideas for prolonging UO's life. (See the thread title.)

    There are threads about killing UO elsewhere.

    Why are you posting here?
     
  8. Babble

    Babble Guest

    Because I can, want to and have something to say.

    What was your point again?
     
  9. Hannes Erich

    Hannes Erich Seasoned Veteran
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    It was a hint. I was hinting at you to perhaps stay on topic, rather than derailing the thread just because you can, want to and have something to say.

    Never mind. I know that sort of thing gets a gold star by moderators in this community.
     
  10. Dermott of LS

    Dermott of LS UOEC Modder
    Stratics Veteran

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    ...

    One word...

    DUPING.
     
  11. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    There is only one rational reason to think that UO is in trouble, if "in trouble" means being canceled by the manufacturer.

    And that reason is that Mythic CEO Mark Jacobs said, in a rant on some message board someplace, that EA wanted to cancel UO before it was put fully under his control.

    Assuming that Jacobs is telling the truth and isn't exaggerating (as others say he's prone to), that means basically that EA isn't thinking rationally when it comes to UO.

    A business venture with 100k subscribers that is described as "wildly profitable" is not typically in danger.

    Source: http://www.gamesindustry.biz/articles/warhammer-time

    However.....If the manufacturer isn't thinking rationally? Is expecting it to monthly bring in a level of profit and sales commensurate with, say, a sports game?

    Then not only is the game in trouble, but there isn't a God-damned thing we can do to help.

    UO's definitely down from its peak, around one-third or so of its peak, but it's clearly still profitable.

    Our biggest problem is really that EA's kind of stupid, and in our remaining 100k subscribers are a disproportionate number of jerks. That doesn't help.

    -Galen's player