1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

If there was one thing

Discussion in 'UHall' started by Otis Firefly, Apr 9, 2008.

  1. Otis Firefly

    Otis Firefly Slightly Crazed
    Stratics Veteran

    Joined:
    Jun 17, 2006
    Messages:
    1,461
    Likes Received:
    0
    if there was 1 thing that you could have back in the game that they have removed what would it be?..something that really could be inserted back into the game without a buncha BS tied to it..what would you want to see again?..
    myself i would like to have back the named body parts...to be able to carve up someone ya killed and have the torso of so n so, head of so n so....sure making jerky might never be seen again..but come on!!..this is UO..this was one of the MAJOR things that made uo unique ...being able to cut off the head of someone you killed and actually have it say..the head of so n so...the bounty thing will probably never come back because of the flaws in it...but give me back my ability to carve and get my named body parts please!!!!
     
  2. Guest

    Guest Guest

    Abyss Shard

    <3 <3 <3 <3 <3 <3 <3
     
  3. Guest

    Guest Guest

    <blockquote><hr>

    Abyss Shard

    &lt;3 &lt;3 &lt;3 &lt;3 &lt;3 &lt;3 &lt;3

    [/ QUOTE ]

    YESSSSSSSSSSSSS!!!!!!!!!
     
  4. Guest

    Guest Guest

    Moons system for Moongates... give each facet it's own schedule and give us moonstones to travel between facets. Inconvienient? Somewhat. Much more interesting? Definitely.
     
  5. Official message boards, where your posting account was tied to your UO account.

    That seems to be a thing of the past though.

    Costs too much money to police.

    -Galen's player
     
  6. Karthcove

    Karthcove Guest

    <blockquote><hr>

    if there was 1 thing that you could have back in the game that they have removed what would it be?..something that really could be inserted back into the game without a buncha BS tied to it..what would you want to see again?..
    myself i would like to have back the named body parts...to be able to carve up someone ya killed and have the torso of so n so, head of so n so....sure making jerky might never be seen again..but come on!!..this is UO..this was one of the MAJOR things that made uo unique ...being able to cut off the head of someone you killed and actually have it say..the head of so n so...the bounty thing will probably never come back because of the flaws in it...but give me back my ability to carve and get my named body parts please!!!!

    [/ QUOTE ]

    With the ability to mount the head on a plaque!
     
  7. Tazar

    Tazar Guest

    Or mount the head on a pole. I'd love to have my brother's head! ROFL
     
  8. Guest

    Guest Guest

    These are not exactly things I want "back" so much as I want implemented to the 2D client that I dearly miss from 3D.

    1 - DOCKING ICONS!!!!
    2 - The ability to see the color of something (such as cloth) in the NPC purchase window.
    3 - Pet bars that are 1/2 the size of people bars.
    4 - The ability to give something to a person or pet by dropping it on the status bar!!!
     
  9. mmmbeer05

    mmmbeer05 Guest

    give vorpal bunnies back kickass loot!!

    lil critters were fun to hunt.
     
  10. wanderer1origin

    wanderer1origin Lore Master
    Stratics Veteran Stratics Legend

    Joined:
    May 26, 2005
    Messages:
    1,064
    Likes Received:
    48
    event rares that LOL!!!!!!!!!!!! were rare !!!!!!!!!! or uo one of kind items to strive for LOL!!!!!!!! gone also!!!!! maybe a return to no shard transfers that hurt game!!!!!!
     
  11. Being able to gather vegetables from farms at a decent rate.
     
  12. I miss the old days when you could drop a moonstone to Fel when someone was talking a bunch of trash. Almost everyone would be like "Oh, well this isn't my PKer. He's perma-red and on another shard.....blah, blah, blah."
     
  13. Guest

    Guest Guest

    Rares for sure! EM rares or even old rares, like the once a month spawners, empty jar, rares are somethin to strive for! [​IMG]
     
  14. Guest

    Guest Guest

    Overland spawn increase and randomization. Even as a well-skilled warrior how are you going to know when an orc camp is going to pop up around the next tree?

    Random dungeon mobs in the land ... just every so often an Earth Ele is found wandering along the Brit-Skara road. Just about anything up to somewhere in the area of a Drake ... spawn it randomly. Ohhh! A camp of Skels, Mummies and a Wraith just popped up!
     
  15. rtlfc

    Working glacial staffs!
     
  16. Old damage equation for Mind Blast!
     
  17. cjc2797x

    cjc2797x Guest

    I brought this up at Townhall and they said it was due to the teen rating of the game. Now if the rating were Mature, then I could see this happen.
     
  18. cjc2797x

    cjc2797x Guest

    I brought this up at Townhall and they said it was due to the teen rating of the game. Now if the rating were Mature, then I could see this happen.
     
  19. Guest

    Guest Guest

    Stealing from other players on Production shards.
    Looting blues in Trammel.

    OMG!!! I would pay twice the normal fee for those two things...la
     
  20. Guest

    Guest Guest

    Stealing from other players on Production shards.
    Looting blues in Trammel.

    OMG!!! I would pay twice the normal fee for those two things...la
     
  21. YES!!!! That was great. Also taught me humility a couple times by having to beg the guy that dropped the moonstone to shut me up for a tram stone to get back after he left me butt neked and bleeding in Jhelom.
     
  22. YES!!!! That was great. Also taught me humility a couple times by having to beg the guy that dropped the moonstone to shut me up for a tram stone to get back after he left me butt neked and bleeding in Jhelom.
     
  23. Hunters' Moon

    Hunters' Moon Grand Inquisitor
    Stratics Veteran

    Joined:
    Oct 19, 2004
    Messages:
    4,271
    Likes Received:
    120
    Tents that can be placed most anywhere. Would make my character with camping more reasonable.
     
  24. Hunters' Moon

    Hunters' Moon Grand Inquisitor
    Stratics Veteran

    Joined:
    Oct 19, 2004
    Messages:
    4,271
    Likes Received:
    120
    Tents that can be placed most anywhere. Would make my character with camping more reasonable.
     
  25. as i would love to think back on one of the many many things i would like brought back, im going to waste my post and say to FIX LIFE BARS, theres so many problems with them, especially when in party
    if someone looses connection and logs back in its screws up all the bars and you have to get everyones bar again
    then theres the 12 person limit to parties
    i could go on
     
  26. as i would love to think back on one of the many many things i would like brought back, im going to waste my post and say to FIX LIFE BARS, theres so many problems with them, especially when in party
    if someone looses connection and logs back in its screws up all the bars and you have to get everyones bar again
    then theres the 12 person limit to parties
    i could go on
     
  27. Guest

    Guest Guest

    no instanced corpses.
     
  28. Guest

    Guest Guest

    no instanced corpses.
     
  29. Guest

    Guest Guest

    Green trees
     
  30. Guest

    Guest Guest

    Green trees
     
  31. 5% Luck

    5% Luck Guest

    I would like to see the SKILL LOCKS reverted. This changed the game dramatically. I hate skill locks! At one time if ya didnt use it youd lose it!
    It would totaly fix and balance Pvp.
     
  32. 5% Luck

    5% Luck Guest

    I would like to see the SKILL LOCKS reverted. This changed the game dramatically. I hate skill locks! At one time if ya didnt use it youd lose it!
    It would totaly fix and balance Pvp.
     
  33. the real one and only pre KR 3d client. Ok, you want something which would be more realistic or doable ?

    resizable containers, which store the stuff where you dropped it. come on, thats a small one !!
     
  34. the real one and only pre KR 3d client. Ok, you want something which would be more realistic or doable ?

    resizable containers, which store the stuff where you dropped it. come on, thats a small one !!
     
  35. Guest

    Guest Guest

    <blockquote><hr>

    Abyss Shard

    &lt;3 &lt;3 &lt;3 &lt;3 &lt;3 &lt;3 &lt;3

    [/ QUOTE ]

    OMG VAEN

    I FORGOT ABOUT THAT!

    BRING BACK ABYSS!!!!!!
     
  36. Guest

    Guest Guest

    <blockquote><hr>

    Abyss Shard

    &lt;3 &lt;3 &lt;3 &lt;3 &lt;3 &lt;3 &lt;3

    [/ QUOTE ]

    OMG VAEN

    I FORGOT ABOUT THAT!

    BRING BACK ABYSS!!!!!!
     
  37. Guest

    Guest Guest

    I loved Abyss Shard [​IMG] It was the best non-production shard they have EVER had up and running.

    I think I was blue. And didn't we ally with purple for a short time? I remember ankhs at the demon temple signifying this...

    ...not to derail. Sorry !
     
  38. Guest

    Guest Guest

    I loved Abyss Shard [​IMG] It was the best non-production shard they have EVER had up and running.

    I think I was blue. And didn't we ally with purple for a short time? I remember ankhs at the demon temple signifying this...

    ...not to derail. Sorry !
     
  39. Guest

    Guest Guest

    *RTLFC*

    5. Tents.
    4. New annual vet rewards.
    3. M rating.
    2. Boat lockdowns.
    1. Guildstones.
     
  40. Guest

    Guest Guest

    *RTLFC*

    5. Tents.
    4. New annual vet rewards.
    3. M rating.
    2. Boat lockdowns.
    1. Guildstones.
     
  41. Nothing much, just non item based UO. [​IMG]
     
  42. Nothing much, just non item based UO. [​IMG]
     
  43. DYNAMIC RESOURCE SYSTEM.

    In my opinion, the best feature that has ever been planned for Ultima Online, and never made it into production, due to massive performance issues. Here's an explanation of what it is (an excerpt from Raph Koster, first Lead Designer of Ultima Online):

    - - - - - - - - - -

    Each creature in the game was defined in terms of its needs. For example, dragons required huge amounts of meat to survive, and sought out gold (and if they found it, were supposed to carry it back to their lairs). The use case which was described in the design documents was that a dragon would have a lair, and seek in widening circles for food. Should a player hunt out all the deer in the environs of the lair, the dragon might end up finding its meat at the local village. Then you could solve the issue by either feeding the dragon (herding deer to its cave, for example) so that it didn't need to hunt so far, or by slaying it. An example of how simulationist design can result in a more dynamic environment.

    In practice, the search radius ended up being a screen or so, pathfinding couldn't even solve a straight line at that distance, and it was too darn slow anyway. No dragons ever raided villages, and the UO creatures turned into AIs stupider than your mobs in a run of the mill text mud.

    During alpha, you saw wolves taking down rabbits and deer and eating them, etc. Eventually, creatures were supposed to pick lairs, hoard their earnings there to be discovered, do area searches for things they desired.

    Ultima Online Travelogues
     
  44. DYNAMIC RESOURCE SYSTEM.

    In my opinion, the best feature that has ever been planned for Ultima Online, and never made it into production, due to massive performance issues. Here's an explanation of what it is (an excerpt from Raph Koster, first Lead Designer of Ultima Online):

    - - - - - - - - - -

    Each creature in the game was defined in terms of its needs. For example, dragons required huge amounts of meat to survive, and sought out gold (and if they found it, were supposed to carry it back to their lairs). The use case which was described in the design documents was that a dragon would have a lair, and seek in widening circles for food. Should a player hunt out all the deer in the environs of the lair, the dragon might end up finding its meat at the local village. Then you could solve the issue by either feeding the dragon (herding deer to its cave, for example) so that it didn't need to hunt so far, or by slaying it. An example of how simulationist design can result in a more dynamic environment.

    In practice, the search radius ended up being a screen or so, pathfinding couldn't even solve a straight line at that distance, and it was too darn slow anyway. No dragons ever raided villages, and the UO creatures turned into AIs stupider than your mobs in a run of the mill text mud.

    During alpha, you saw wolves taking down rabbits and deer and eating them, etc. Eventually, creatures were supposed to pick lairs, hoard their earnings there to be discovered, do area searches for things they desired.

    Ultima Online Travelogues
     
  45. Guest

    Guest Guest

    <blockquote><hr>

    I loved Abyss Shard [​IMG] It was the best non-production shard they have EVER had up and running.

    I think I was blue. And didn't we ally with purple for a short time? I remember ankhs at the demon temple signifying this...

    ...not to derail. Sorry !

    [/ QUOTE ]

    Such a long time ago. I can't really remember buddy.
    All i can remember is having heaps of fun.

    BRING BACK ABYSS
     
  46. Guest

    Guest Guest

    <blockquote><hr>

    Moons system for Moongates... give each facet it's own schedule and give us moonstones to travel between facets. Inconvienient? Somewhat. Much more interesting? Definitely.

    [/ QUOTE ]

    Problem with the moonstones is people would use them to raid felucca spawn champ in the dungeon. they would have to be changed to pevent this but yes i liked the moonstones!