We are having an issue with a couple faction players which are killing themselves with explosion boxes every time they are in danger of dying. While they don't avoid stat loss, they do save their kill points. I have noticed a couple players which seem to be gaining lots of points even though they have been dying a lot. If you kill yourself you should lose 1 kill point, that seems fair. An even nicer, but perhaps more complicated solution, would be the last person who damaged you gets the normal amount of kill points. If you simply deduct 1 point then some people might still prefer suicide to deny their killers points and to save a potential multi-point loss.