1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Imbued Armor

Discussion in 'UO Warrior' started by WarderDragon, Nov 7, 2010.

  1. WarderDragon

    WarderDragon Babbling Loonie
    Stratics Veteran Alumni BRPA

    Joined:
    Oct 9, 2008
    Messages:
    2,688
    Likes Received:
    69
    Were I to open a vendor with general pieces of imbued Armor for Warrior Templates (e.g. Dexxers, Archers) what are some of the major statistics Warriors would want to see on such pieces?

    DCI? Mana Increase?

    Discuss.
     
  2. NuSair

    NuSair Babbling Loonie
    Stratics Veteran

    Joined:
    May 21, 2008
    Messages:
    2,989
    Likes Received:
    999
    Unless you have people building suits to match someone's posted suit, I am not sure how effective it would be. There are so many different combinations of equipment possible.... I would think that you would be better off selling whole suits.
     
  3. much better of selling whole suits but what you could do is sell the stock weapons most people use
     
  4. Lefty

    Lefty Lore Keeper
    Stratics Veteran

    Joined:
    May 17, 2008
    Messages:
    894
    Likes Received:
    67
    I would do the following

    For Warrior/Archer suit I would make 5 pieces.

    Gorget
    Tunic
    Sleeves
    Gloves
    Leggings

    With these properties

    SI 8 110
    lmc 8 110
    MI 8 110
    MR 2 100

    +40 SI, 40 LMC, 40 MI, 10 MR. The last property you use to fill in resists.

    Head gear, Talismans, Jewels, Weapons sold separately but readily available at your vendors displayed next to your suits.

    For head gear - Mace and Shield Glasses, Spirit of the Totem, Kasa of the Ragin, etc
    Talismans - Totem of the void, Primer of Arms, etc

    Also consider stocking RBC,s and Fey Leggings

    Jewels - Here are a few warrior templates

    Basic Warrior/Archer
    15 HCI 130
    15 DCI 110
    25 DI 100
    25 EP 100

    Chiv Starter kit
    FC 1 140
    FCR 3 120
    15 HCI 130
    15 DCI 110

    Necro Warrior

    Same as above. Note Substitute LRC 20 for MI. You should have an extra 10 points per piece. Either add a bit of MI or fill in more resist.

    Also note that it would be good if possible to exceed resist on Fire and poison. Thus Corpse skin proof.

    Weapons

    Melee - Hit lightning or Hit fireball, 30 SSI, DCI, either HCI or Hit lower defence. DI

    Archery - 40 SSI, a Hit effect, hit velocity, balance.

    Mage weps - DCI, Hit Spell, SC

    Good luck
     
  5. Smurcoch

    Smurcoch Guest

    you would choose mana regen 2 over hit point increase 5?

    Interesting.
     
  6. NuSair

    NuSair Babbling Loonie
    Stratics Veteran

    Joined:
    May 21, 2008
    Messages:
    2,989
    Likes Received:
    999
    That would depend on the rest of your armor build. imo.
     
  7. Lynk

    Lynk Grand Poobah
    Stratics Veteran

    Joined:
    May 13, 2008
    Messages:
    6,032
    Likes Received:
    145
    25 HPI is a requirement for all of my suits.

    It is so hard to sell specific items now... you're better off selling full suits.