1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Imbuement request = Acid proofing

Discussion in 'UHall' started by DarkScripture, Feb 10, 2009.

  1. I just did a smile champion spawn and man at the damage your weapon takes. I can see bigger and stronger slimes as creatures fun and challenging to over come in combat. Could be useful to have an upgrade that slows this damage. If not through imbuing then maybe some sort of alchemy oil that works on you weapon like the orange petals work on poison resist.
     
  2. RichDC

    RichDC Guest

    I dont want it removed at all, its not difficult to find soul seekers/repair items these days.

    What i do want is an explanation as to why a dexxer hits a slime and acid spits on the weap , however a mage using a -mage sc weap doesnt if he hits them. I understand why it happens but iw ant to know why and if its going to be fixed, if not im gna be carrying a new type of scimmy for first level rat spawn.
     
  3. Removed?!?.. Umm I never said remove it. Not only that, I was using a self repair weapon when this was writen. and it does not work fast enough to repair from slime damage. ALSO there are very few weapons that work for all weapon skill that self repair.
     
  4. RichDC

    RichDC Guest

    Sorry i mis understood.

    The self repair will be a mod you can add with imbuing, plus youll be able to make "throw" away weapons for the low level champs, after all all you really need is a whirlwind with DI.

    Im more interested as to why some weaps with a certain property dont take damage.
     
  5. Gheed

    Gheed Certifiable
    Stratics Veteran Stratics Legend

    Joined:
    Sep 24, 2003
    Messages:
    1,909
    Likes Received:
    172
    Last I read self repair won't be allowed in imbuing. But I haven't been keeping up. Has the stance on this changed?
     
  6. Gheed

    Gheed Certifiable
    Stratics Veteran Stratics Legend

    Joined:
    Sep 24, 2003
    Messages:
    1,909
    Likes Received:
    172

    I like this idea.
     
  7. I don't see any reason to dislike this idea aslong as it cant be added on top of an items current mods (ie you may have to sacrifice DI or SSi to have this mod)
     
  8. If it is alchemy then it could have a timer same as the orange petals do and would need to be reapplied. If imbued it would be permanent.
     
  9. gunneroforgin

    gunneroforgin Slightly Crazed
    Stratics Veteran

    Joined:
    May 21, 2008
    Messages:
    1,297
    Likes Received:
    30
    I don't think we really need Imbuement, just make the crafting the same. Make blacksmithing and bowcrafting simlar using the resouces too add different properties to items. I find it interesting that when you take a really good weapon with 100% physical damage and enhance it with valorite it will turn it into junk.