As the title states, I'm VERY confused on imbuing armor. First, I am NOT SA upgraded so I can not just run to test center to try it out. My confusion mainly stems from the resists on armor. Basically, at what point does an armor's resist become a mod? Let us use a specific example: Lets say I'm starting with GM made leather gloves. This gives a base resist of 2,4,3,3,3. Let's say I'm GM arms lore. So that throws 5% more in. If I adjust any of the resists, does it count as a mod?