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Imbuing Calculations

Discussion in 'UO Craftsman' started by TheLetterQ, Nov 2, 2009.

  1. TheLetterQ

    TheLetterQ Journeyman
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    There was a post someplace about imbuing bonuses and since I can't find it I thought I'd start a post and see if we could get it stickied.

    Imbuing Calcs:

    Racial Bonus:
    • Human: 0
    • Elf: 0
    • Gargoyle: 20

    Forge Bonus:
    • Normal: 0
    • Ter Mur: 10
    • Queens: 30

    Wood Material Bonus:
    • Oak: 30
    • Ash: 40
    • Yew: 50
    • Heartwood: 60
    • Bloodwood: 70
    • Frostwood: 80

    Leather Material Bonus:
    • Spined: 40
    • Horned: 60
    • Barbed: 80

    Metal Material Bonus:
    • Dull Copper: 10
    • Shadow: 20
    • Copper: 30
    • Bronze: 40
    • Gold: 50
    • Agapite: 60
    • Verite: 70
    • Valorite: 80

    Penalties:
    • Imbued = .8
    • Under 55 Durability = .2

    Calculation:
    ((Total Item Property Intensity) + (Material Bonus) + (Racial Bonus) + (Forge Bonus)) * Penalty = (Real Intensity)

    Real Intensity:
    < 199 = Residue
    200-450 = Essance
    451+ = Relic

    ================================================

    Using this as a guide I set out hunting. You'd be amazed at the amount of loot dropping out there that has sufficient bonuses to qualify for a relic. In a single day of huning I ammased almost 200 relics.

    I actually burned a few bottles of POF across several items to increase the number of relic level items. 1 bottle gave me about 5 relics so I figured the cost analysis was about right.

    Enjoy. And if we can find that post we ought to have a link to it here someplace. I'm not sure where all this data came from but I can verify it as somewhat accurate from my testing this weekend.

    Q
     
  2. TheLetterQ

    TheLetterQ Journeyman
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    So...

    Looking at the latest mass production post we can see that using the data above gives us the following:

    109 Luck = 91% Intensity
    -21 MW = 90% Intensity
    44 HAF = 88% Intensity
    44 HD = 88% Intensity
    40 DI = 805 Intensity

    For a total intensity of: 436

    Tack on our Total Basic Bonuses of 50 for Race and Queend Forge gives us:
    486

    Then appy the material bonus for Frostwood gives us:
    566

    Apply the Imbue penalty of 20%
    566 * 0.8 => 453.5

    Which makes a relic.
     
  3. TheLetterQ

    TheLetterQ Journeyman
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    One would think that a dagger made with the same attributes would yield the same results enhanced with valorite. Applying 90% luck instead of 109.

    I'll have to test this later today and I'll post my results.

    If it does not work, then clearly this method is a bug as they intended nothing made with normal tools and imbued to be eligible for ar elic frag.

    If it does work. Then I would think the dagger method would be superior as you could wield a +60 hammer on the enhancement.

    Q
     
  4. TheLetterQ

    TheLetterQ Journeyman
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    Well. The dagger method does not work.

    Q
     
  5. Storm

    Storm UO Forum Moderator
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    I believe the dagger does not work because its imbued from the start ! I think they changed it so only recipes work or loot that is enhanced with special mats it kinda makes sense if that's what they did!
     
  6. Gilmour

    Gilmour Certifiable
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    as far as i know; nothing with imbued tag give relics anymore, i did try this on a bokoto. although unsure what HAF and HD was in your post was.. i took HFA and HLD only thing similar to the initials you wrote. anyways that gave me well above what you got, more like 470 total weight, since hld is 1.3x stat, enhanced, unraveled, and.... essence :)
     
  7. TheLetterQ

    TheLetterQ Journeyman
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    The formula uses absolute intensity...not weighted intensity.

    They've stated that unraveling does not look at the intensity weight for the calculations.
    HAF - Hit Area Fire
    HD - Hit Dispell

    Q