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Discussion in 'UHall' started by Anon McDougle, Sep 15, 2009.
is there one ??
a how to go from 40 up type thing ??
How do you want to gain?
Listed by speed of gains and least to most expensive:
slow - farm a few of your own items to unravel. Conserve unraveled resources/do not conserve other raw materials by unraveling imbued item on first imbue.
slow - farm many of your own items to unravel. Do not conserve unraveled resources/conserve other raw materials by unraveling imbued item on tenth imbue.
medium - craft a few of your own items to unravel w/low end runics. Conserve unraveled resources/do not conserve other raw materials by unraveling imbued item on first imbue.
fast - craft many of your own items to unravel w/low end runics. Do not conserve unraveled resources/conserve other raw materials by unraveling imbued item on tenth imbue.
Tip of the day: Unraveling bag loves you and you love unraveling bag. Tho the sound effect makes me want to go potty... or swear off bean burritos soaked in hot sauce... clever.
Petra made a great guide:http://vboards.stratics.com/showthread.php?t=154668
good rundown Gheed. ive been doin it the fast way, fill a box with exceptional daggers and imbue luck on them, whatever number of luck that gives ya success chance of about 45ish. reimbue that till it says you cant gain no more and then do it once more! ive found alot of times i get one last gain after gettin that message. then unravel and move on to next item. luck is alright cuz the normal gem you use (citrine) isnt too expensive on most jewelers in untraveled cities (jhelom jeweler is good cuz its also a bank and you can commodity deed jewels) now when you get close to 75 imbue youll wanna start imbuing a resist on the item once before trying luck, since luck would be the 2nd mod it would make the success chance lower at lower levels. i would imbue energy resist (amethyst) once then luck 9 times. im currently at about 82 imbue, had to take a break to stock my resources. for residue ive found its best to keep a unravel bag on your main killing character and drop any magic loot you find while fighting stuff. Farming mini champs in abyss is my favorite because ya get good variety. also good with low end magic loot is the fact that a character with 0 imbue can unravel most of it. hope all this helps
The problem with making an imbuing guide is there are several variables determining how you gain. Are you a Gargoyle or Human? Are you using the public forge in Ter Mur or one in your house? Do you have Blacksmithing or Tailoring? Do you want to gain fast and use lots of resources or slow and conserve as many as possible?
There isn't going to be a single guide. There will probably be 4 or 5 difference ones.
I burned exactly 100 dc runics to get the mats to do it the fast way. Taking me from 40-100 in 10-12 hrs. This gave me about 10k residue and I burned 15k in DC ingots making the daggers to unravel. I gm'ed completely off residue and had about 1k essence as a bonus when I did.
A good guide would explain the above and actually reccomend you are a non-garg char using a home placed forge. I say this because that would be the fastest way to reach your goal burning the fewest resources. At low levels skill gains come fast so the bonus' added by gargoyle and using queen's forge to get started would be short lived.
But as you get to higher skill, and the gains come slower, you still need to keep the success percentage between 45% and 55% for optimal gains. This means adding more/higher intensity mods (and burning more mats) on your gain attempts to counter the bonus. So for gaining skill at high levels the queen's forge/garg bonus is actually a detriment.
So the guide would make sense to recommend training the skill on a non-garg char and soul stone it to a garg char when the training is complete. Of course new players may not have access to soul stones... and it would require two 120 scrolls... but if they are new there is a good chance they aren't reading the guide anyway (they don't know about it). The 120 scrolls aren't hard to come by either.
The guide I did was rough and ready, and more aimed at prooving it could be done without the need for high end ingredients. Since then several things have come to light and some of the ingredients have changed.
What stays true is, start by imbuing leather caps. You can imbue rpd, luck or lrc with not too much cost. If leather is readily available, and you use uoa, make a macro that makes one cap, imbues it then unravels it. You'll regain your magic residue.
At around 51 (depending on your char's race and other skills) switch to daggers or skinning knives. Hit dispel or again luck or lrc.
70 and above it has been suggested (and is working for me) imbue luck onto exceptional platemail hiro sode - the weight of the mage property keeps the requirement for imbuing luck at a good gain level to minimum cost.
That is not the case. I first started out as a human and was burning through resources. Then I switch to a Gargoyle and was able to get back so much from unraveling that I used only a couple hundred Magical Residue to get from 50 to 80. I would have used thousands if I was a human.
Were you imbuing once then unraveling?
How many non imbuing mats did you burn?
Imbuing 10 times you can put one high intensity property on an item burning several gems. Then 9 attempts at a low intensity item burning just one gem. You also burn 10 times as many mats making the target item. 10 times as opposed to 1 (imbuing 10 times).
there may be stuff im not getting here. It is a new skill.
So ya you burn alot fewer residue... but a loose a heck of alot more mats.
Well the only resource that is in short supply is the Magical Residue. So using lots of leather/ingots and gems is not a big deal as long as you have the gold to spend.
I'm almost up to 90 and have only used maybe another 500 residue from 80. It is possible to make a little go a long way as long as you don't mind gaining at a slower rate.
I had tons of residue so I went the path of burning fewer... other mats. On ex daggers (3 ingots) I did luck at low levels. At medium levels I did high luck/low fire resist combos. I got tired of keeping two stocks of gems so I went all rubies at the end and did high fire resist(13%) one imbue and low hit fire area the other 9 imbues. That got me to 100.
I spent 1.5 mil on gems at the npc. The DC runics to make the residue would have probably cost another 1.5 mil but I had them handy from BoD testing so I used them. I think i would have spent alot more on gems going the imbue once method and spent alot more time gming.
thanks for all the replies folks now how do i go ablout using the unraveling bag can i use it in 2D or just SA client ?
either client, but it won't work if you're overweight or at item limit. It doesn't give a message, but if it doesn't work try unravelling one item through the imbuing menu and you'll get a message as to why.
The fact of the matter is that there are a lot of different ways to do it. Myself, I've used 4 different methods depending on my spot on the skill curve, how much residue I had in reserve, and what my patience level was at the time. I'm sure that a comprehensive guide will be forthcoming eventually, but for now, your best bet is to do a little research in the various posts and do some experimenting yourself and come up with a method that suits you.
i just make gm daggers with a dull copper hammer.i have burned through about 60 hammers and have 99 imbuing.i have never had to use more then 1 residue and a 1gem 10 times per item. it took me 3 days from 40 and i don't get to play alot really. my char is human also.
the three best ways to get residue:
1. Make items with colored material (especially, spined leather or oak wood), and use the unravel bag to get residue (you can unravel colored items, even if you can't imbue them - but you have to use the bag to do so).
2. Use all the low end runics your crafter has been sitting on to make items out of iron/normal leather/normal wood to unravel for residue, colored material for essences. Note that a spined kit, using normal leather, will make 25-30% of its exceptional items powerful enough to give essence.
3. Do some cleaning up around the house and get rid of all the armor and weapons you've hoarded, that you will never get around to using. Probably more good for essences and relic frags, but maybe you'll find something worth adding a property to in the process.
Note that *some* colored materials do not unravel. Specifically, I've found that ash exceptional bows do not, and I'm pretty sure that I couldn't get barbed stuff to unravel either. Could be making the latter up.
I'll add #4 since I've now bought all the ingots up that I need to do it: the best way, if you can afford a couple hundred thousand plain iron ingots (which are far more plentiful than oak boards at this point), is to make jingasas. They have a low skill requirement (45) and aren't too heavy (5 stone), and if you can make them at 100% exceptional (my smith has no trouble doing this at 107 blacksmithing), they'll all unravel since they have that mage armor property on them. For every 10k ingots, I get about 1.5k residue this way. For me, it's a good tradeoff. My guess is that this is unintended and will be patched away shortly, so if you're gonna do it, do it now.
has this been fixed. creating items jingasa and unraveling them or is it intennded