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Imbuing Limited to 1 skill per item

Discussion in 'UO Craftsman' started by Faux Pas, Mar 1, 2010.

  1. Faux Pas

    Faux Pas Guest

    Today I made a ring for a player and imbued it with 4 skills all at +13. About 15 minutes later the same player asked me to make a bracelet for one of his other characters. As I was imbuing I stopped after 3 skills to check the property weight and found the bracelet had only the last skill I had imbued. I tried seveal different pieces of jewely with the same result. I made jewelry, same result. I bought from npc vendor, same result.

    I paged a GM and of course was told to post on website as a bug. No replies expected.

    So I am here to ask if anyone else is experiencing this.
     
  2. What were the skills? There are group skills that only can have 1 of each group. That part I know. If you try to put another it replaces the old one with the new one if it is in the same skill group. You can find the skill groups here.
     
  3. Lorax_Pacific

    Lorax_Pacific Lore Master
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    Ya its dumb, but that is the developers decision. They probably copy and pasted the rng constraints used for creating loot.

    Someone likely said lets leave everything in the game that doesn't make sense alone. Don't give crafters too much flexability, or they may add Musicianship and Magery on the same ring and thus break the entire gameplay dynamics.

    -Lorax
     
  4. [JD]

    [JD] Guest

    Definitely sounds like the player asked you to imbue skills which were in the same skill group.

    Group 1: Archery, Peacemaking, Healing, Resist Spells, Ninjitsu, Chivalry
    Group 2: Bushido, Veterinary, Anatomy, Eval Int, Necromancy, Stealing
    Group 3: Disco, Parry, Stealth, Med, Focus, Animal Lore
    Group 4: Provo, Taming, Tactics, Spirit Speak, Wrestling
    Group 5: Magery, Musicianship, Swords, Fencing, Macing

    If an ABC archer asked you to add Archery (group 1), Resist Spells (group 1), and Chivalry (group 1) to one ring the only thing that would be on that ring when you were done is Chivalry, if it was the last property imbued.

    Instead, they need to ask for a ring with Archery (group 1), Bushido (group 2), and Tactics (group 3)

    My personal tip for making jewelry is I try to look to add the +skills for things that are either insanely slow to raise, or cannot be attended-macrod. You would not, for example, want to add +26 skill to something like meditation or animal lore because they rise so damn fast. Instead choose something hard which is a pain in the arse to raise! Taming is a great example of something you would likely want to add +skill for because its SO SLOW and SO BORING. Tactics is another... well you can figure the rest.

    It's unfortunate that imbuing is SO COMPLICATED, to the point where just to be able to ask an artificer you have to have all the knowledge of an artificer!

    And even then, there's no guarantee your artificer will know what they are doing. More than once I've had things I've asked for messed up, and I didn't know enough at the time to know it could have been done differently, and better. So I set about learning and I believe I'm more informed than the average random legendary artificer on my server now... and my little newbie is only 78 skill.

    I don't think it's UO trying to "screw the crafters", it probably has more to do with some old code with the way the skills are set up. And yes they could fix it so you could add any combination of skills, but it might require a complete re-tooling of so much code, and so many things that could be affected, so it's just not worth it for them. Imagine how many places skills are referred to in the code. Now imagine them doing it and then you log in one day and every skill is FUBAR. Not fun. It's easier for them to just let the current system ride, rather than risk countless man hours to fix one small annoying thing.
     
  5. They also may not have wanted imbuing to be the end all crafting skill so that crafters without imbuing may still have some use. If it was too easy there would be no point to GMing any other craft since with imbuing you can take a useless decoration and turn it into a powerful thing.
     
  6. Guido_LS

    Guido_LS Seasoned Veteran
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    Imbuing skills on to jewelry has it's advantages. For as nice as it is to have legendary on your paperdoll, there are times when it's more adventagous to scroll out to 120, but have a portion of the skill on jewels. Especially when you're trying to cram 7 skills onto a tight template.

    As for other crafters, I have made more than a few items that without the use of a runic and a legendary tailor, I would have never been able to create. It IS sad commentary that, other than for filling out bods for PoF's and runic hammers, the only thing my smith makes for actual use is weapons, because it certainly was my proudest achievement in UO to first GM, and then go Legendary, on smithing. But that is an issue the devs are going to need to work out (making metal armors worth something again)

    Personally, I don't find imbuing to be all that difficult nor confusing, but then again, I am used to the crafting system that was in Vanguard, which is the mother of all confusion and complication... the difficult and complicated part is having the person you are making items for actually know what they want, and making them realize that certain things aren't possible.
     
  7. Faux Pas

    Faux Pas Guest

    Thanks ya'll I did not know about that nerf. The skills he wanted were from Group 4. Thanks Again.
     
  8. Lorax_Pacific

    Lorax_Pacific Lore Master
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    They didn't nerf it, but made it that way initially.

    -Lorax
     
  9. Theo_GL

    Theo_GL Grand Poobah
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    Reading comprehension is your friend.

    Read the top of the gump. It will tell you if a property is being replaced or not.

    Always read this to ensure you are getting what you expect. It is in plain english at the top.
     
  10. Faux Pas

    Faux Pas Guest

    Thanks Theo the Poobah!!