1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest! Tonights Maintenance is complete and the Stratics Community Wiki is now live. Please see this thread for more details.
    Dismiss Notice


Discussion in 'UHall' started by peanutbutter, Oct 31, 2008.

  1. peanutbutter

    peanutbutter Guest

    i was told that this is the crafter-specific ability to rip a mod off of one weapon or piece of armor and put it on another.

    that doesn't sound right.

    where can i get full info on this?
  2. D'Amavir

    D'Amavir Guest

    The big thread stickied up top of this board.
  3. Sarphus

    Sarphus Guest

    That's a common misconception. Basically, you unravel items to get one of 3 types of resource. You then use that resource along with gems to imbue a mod onto an item.

    The quality of ingredients required to add a mod to an item is based on the intensity of the mod.

    The system is pretty complicated, but it makes all that garbage loot that you normally would leave on a corpse actually have value.