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In game macro options?

Discussion in 'UHall' started by RedDaTeef, Jan 22, 2009.

  1. RedDaTeef

    RedDaTeef Guest

    Is there anywhere it is explained how to use some of the more obscure ingame macros?
    Such as the ones below "LastTarget" .

    There are quite a few of them i don't know what they do and wondering if they could make my UO life any easier.
  2. WaitForTarg - Very useful for making common 3 line macros.
    Such as:-
    Last spell/skill
    Wait for target
    Target self/last

    TargetNext - Very useful for making macros that cycle all targets in a given area (See update range later). Also for targeting while moving.
    The key to using this successfully is you must do target next then last target with uo macros, you can't go target next (uo) to last target (uoa). Same with attack last.

    This may depend on wether you have the new targeting system enabled or not. I don't.

    AttackLast - Puts you in war mode and attacks/flags on the last thing you targeted manually or put the mini hp bar under with target next.

    Delay - Not sure if this works, theres no real need for it as WaitForTarg does whats needed. If it does work you probably enter the delay in the box on the right 1000 = 1 second.

    CircleTrans - Lets you macro turning the circle of transparency on/off. Useful to toggle when needed as it seems more laggy when left on.

    AlwaysRun - Lets you macro turning auto run on/off. Which is useful as you can change direction quicker with it on but need to turn it off for getting off of boats.

    EquipLastWeapon - Instantly changes between the last two weapons you manually armed (or armed with uoa).

    SetUpdateRange - You type a number in the box on the right (number of tiles) and it limits your field of vision by greying out everything further than that away, people don't show when out of range. Useful for making target cycling macros combined with TargetNext/WaitForTarget/LastTarget etc for not targeting people behind walls that skill checks would fail on.

    There are other macros to do with update range which are all (imo) unneccessary as to reset it you just log out/in.

    There are also some additional things you can do to the uo.cfg file that aren't in the options menu like turning blood off/changing it's colour/making fel look like tram (gets rid of tombstones).
  3. Lyconis

    Lyconis Sage
    Stratics Veteran

    May 20, 2008
    Likes Received:
    Macros for 2D...
    The site may load very slow, its not you its the site (slow connection).

    corpse looting - goes into things like all names, last object etc. Along with a handful of the configs on helping you loot corpses quicker!

    Making a macro - has some of the notes when I was playing with macros, the notes are not complete. Though the list of macros are complete

    Targeting system goes into the basic 2d target blue bar targeting system and has some rough notes of things I want to add and my biggest complaint about the "new targeting system" which is the tile distancing. The blue bar targeting system has a much larger range and is consistent with a complete 18 tile radius.

    If you add comments to the pages it may motivate me to make more tutorials.