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In the enhanced client (backpack question)

Discussion in 'UHall' started by Zyron, Oct 25, 2009.

  1. Zyron

    Zyron Guest

    is there a way, to make the backpack in the enhanced client. the way it looks in the 2d client? Because my dad wants to play the enhanced one but he really hates grid view and list view

    thanks
     
  2. Mapper

    Mapper Crazed Zealot
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    In User Settings, Under the 'Legacy' tab select 'Legacy Containers'.
     
  3. hawkeye_pike

    hawkeye_pike Babbling Loonie
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    The legacy backpack is no way like the 2D backpack. Blurry items, impossible to arrange items correctly. It is a torture and an annoyance!
     
  4. canary

    canary Guest

    The items when placed IN the legacy backpack are registered at the wrong 1:1 (zoom) ratio that it would be if presented in the actual legacy client, which results in the 'blurry' look.

    I've sent in this bug report possibly about 50 times. It still isn't fixed... much like most of the issues of EC since it was released. Are they ever going to do any updates??
     
  5. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    Besides, who would want to have a postage stamp sized container to work with? They took away the extra space that the freeform view used to have and shunted it back down to the miniscule area that Legacy uses.

    I'll stick with Grid mode.

    As for "when are they going to do updates", that's becoming more and more a familiar refrain.
     
  6. RaDian FlGith

    RaDian FlGith Babbling Loonie
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    Yeah, that's definitely the issue with how they look... but they also have a problem in that they don't drop like they do in the 2D client (meaning the cursor drop-point into the pack is completely different than in 2D, and rather hard to guess at times). There's also a (now lesser appearing, thankfully) z-sort issue where sometimes you drop something and it drops BEHIND everything else.

    ...

    Well, personally, 125 grid-slots is not anything remotely resembling the word "convenient." Grids work in games like WoW because there's a fairly finite number of items that go into each pack, and there are no scroll-bars.

    List view, since it lists what the item is or is based on and not what the actual item itself is, makes it useless.

    As for freeform view from the 3D client... ick.

    I'm not sure why people have issues with the 2D backpack, because to me, seeing what is in my pack or packs works great for me. I guess maybe it's that I'm not running around with 72 items at all times that this doesn't bother me. I dunno... I'd agree with maybe making the packs a little larger in size, but frankly, that my pack opens up and looks like a backpack and I can directly interact with everything inside it, and it looks like it does whether in the game-world or in my backpack makes it very, VERY convenient for me.

    And fine if you like grid view. More power to you. But the 2D client's pack system is much more immersive than the grid or list systems. For a perpetual fantasy world, I like immersion. I mean, if I had to arrange my home desk in a 5x25 grid pattern rather than place stuff where I wanted it, I'd cry.
     
  7. Dermott of LS

    Dermott of LS UOEC Modder
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    The issue for me with just about ALL things 2d is that due to technology advancing, everything has become inordinately TINY.

    There's a BIG difference to be between "immersive" and "annoying". Having to have a subpack for this, a subpack for that, and shuffle things around endlessly isn't immersive to me, it's ANNOYING.

    I LIKE the fact that I can have ALL of my stackable ingredients in a single secure at my house nicely arranged either as it was in 3d an expanded view freeform, or in KR/SA a neatly arranged grid-view.

    Key fact is that yes, a LOT of my secures have 100+ items in them, and my PvM character will tend to have quite a number of items before I make a drop (especially getting junk for BOD combining, resmelting, and unrvaeling for imbuing).

    The tiny space afforded with the 2d client makes this cumbersome.

    Yes, I played the 2d client way back when, but then, there WAS no other option. You don't realize the annoyance because you have nothing with which to compare. Now we do.

    And resolutions are NOT going down, quite the opposite and with each resolution generation, the size of 2d gets smaller and smaller and smaller.

    If someone wants to deal with such a limited space, that's their business. Personally, I find it madness and ends up wasting space and weight having to carry extra bags just to sort everything.

    If "Immersion" = inefficient and cumbersome methods of doing things, then I'll pass in many areas.

    Gimme some room to sort things.
     
  8. RaDian FlGith

    RaDian FlGith Babbling Loonie
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    Oh, I definitely agree that there's an issue there. I'd like to see them redo the artwork in the same artistic style with a higher quality to them, that way yeah, they wouldn't be so small.

    However, while they are small in the legacy backpack, they tend to be even smaller in that awful grid view. This is part of my issue with the grid view... games like WoW and EQ have icons representing the items, they don't actually shrink the item to fit the grid. To me, having to squint to see what that tiny little thing in my backpack in grid mode is far more cumbersome than at least being able to see the full-size object in my legacy backpack.

    And yet, if there's something way down in the bottom of your grid view, you have to shuffle it into something else so you can scroll to the top and then place the item at the top if you want to move it around. Grid view is far from convenient.

    This is definitely a difference in ideology. Me, I like to sort my ingredients by their use. I keep all of my smithy stuff in one container, my reagents in another, my tailoring stuff in a third. Now, yeah, I have some of these things (like imbuing) spread across multiple containers, but there's a logic and convenience to my sorting method. I prefer to open the container and find what I'm looking for, not having to scroll around trying to find it in a "crate" filled with 125 items.

    Which is fine... Me, I actually carry an unravel bag on my hunters, have them drop all the unravel stuff into that bag, and just drop that off at home in a box for my artificer to later unravel.

    Perhaps for you, and like I say, I'm not trying to convince EA to get rid of the grid view or list view. Personally, I feel it removes the richness of the game and tries to turn UO into every other MMO, but I do also understand some people -- for whatever reason -- prefer those views.

    What I'm asking is that they get legacy container view functional at least in the manner it functions in the 2D client. This is not an impossible task, and will definitely be a factor as to whether or not some people ever decide to adopt the EC.

    I don't realize the annoyance simply because I don't perceive an annoyance. I didn't like free-form view because it was free-form only for me, and if someone else opened that container, it looked like however it wanted to. I don't like grid view because I don't like scrolling through stuff and it removes immersion. I don't like list view because it's useless.

    I completely agree with you here.

    Yeah, I've never really had that problem because I do my sorting after I hunt, and have everything else well organized to my needs.

    Well, we'll have to agree to disagree on this, because I think UO's already sacrificed way too much of its immersion to go for "the MMO interface," and really, have been in the process of removing the unique feel of the game for years now.

    You've got plenty of room, if you ask me, but again, if you like grid view, more power to you. :) I don't, and I only use it in the EC because the legacy backpack's current implementation is more of a hassle than it's worth. But because of that (and other EC issues) I'm not adopting the EC until it's in much better shape.

    Still, I seriously hope the EC gets much needed love and work and can one day supplant the 2D client. The 2D client is, indeed, hindering the game at this point, and I readily agree with that. But whatever replaces the 2D client cannot just rip out the old game and replace it with something that's not as useful as it was.
     
  9. Dermott of LS

    Dermott of LS UOEC Modder
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    However, while they are small in the legacy backpack, they tend to be even smaller in that awful grid view.

    I agree here, but I don;t fault grid-view as much as a fault the size (or lack thereof) of the original artwork. That's been a pet peeve of mine ever since they allowed legacy artwork in KR. At least the KR artwork FIT in the grids and was recognizable compared to the 2d artwork for MANY items.

    I think my issue with the legacy backpack setting in EC is that it defaults BACK to the tiny space available in 2d and ditches the extra space that the 3d and KR clients gave to the freeform system. It has MUCH less to do with the artwork and a LOT to do with the space in which to put said artwork.

    I was one who during the run of the 3d client wanted the legacy backpack option because I had not yet "converted" to the resizable system, but it didn't take long before I recognized the freedom the expandible containers in 3d gave.

    People complained about items outside of the 2d zone, but after crafting (a LOT) I learned that the "2d zone" was in the top left in the 3d view and could set a vendor up that NOONE would even know was done in the 3d client.

    When KR came, I was never big on the "standardized" container images and was happy to see player UI then official artwork for containers (which still gave you all three container styles grid, freeform, list). Even freeform gave more space, the biggest problem with KR was that the placements were wonky when you shifted from one client to the other.

    I narrowed down the "2d zone" via stocking my vendor (at the time) with 4 gold coins in each corner in 2d then opening up the KR client to see where it placed the 4 coins used to signify the zone. It placed it in the bottom center. However again, since the placement was so wonky between clients, stocking was MUCH more difficult.

    SA started the same as KR, but a patch during the beta process changed it and shunted the freeform back to the original size, but seems to retain the more wonky displacement between clients.

    Give me the KR legacy container graphics that overlayed on every view type and I'll be happy again.

    The graphic around the container space is nice, but to me not worth the miniscule space provided.
     
  10. canary

    canary Guest

    Dermott, you spend an AMAZING amount of time on something you could have just said "I don't prefer the Legacy look/ backpack". Just saying.
     
  11. RaDian FlGith

    RaDian FlGith Babbling Loonie
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    Well, Dermott, the thing is, I played KR, and I stronlgy disagree that they "fit" better. I mean, first off, most of the objects in KR were gross anyway... WAY too thick for character perspective. I'm all for higher resolution, I'm not for things looking like my character has mongoloid hands.

    Thing is, even then, anything that is larger than a square got shrank down to unrecognizable form. This is why other games use iconic representations of things that only partly resemble what they are in game. I mean, you come to recognize a longsword as a longsword, but you see only part of the hilt and part of the blade. The icon fills the whole square. What UO does, instead, is shrinks the sword -- the physical game object -- to occupy this square.

    Yeah, it'll take a lot of work, but if they persist on the grid-view, they NEED to go back through and create iconic representations that are visible, because otherwise, most of your point about things being too small in the regular backpack is sort of moot.

    As far as the "freeform" views, honestly, I still find nothing wrong with the existing 2D backpack and containers. The only area they need to improve there is consisteny with where objects fit within the bounding area. For EC's legacy mode, MUCH improvement is needed.
     
  12. Dermott of LS

    Dermott of LS UOEC Modder
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    Because I want to make sure I have a REASON beyond simply "not liking" or saying "it sucks". I just want to show the logic behind my decisions and not simply the knee-jerk of "If it's not X, it sucks" or "They changed it, now it sucks".

    I try to be more "{this} is my preferred system and {this} is why".
     
  13. canary

    canary Guest

    Seriously, no one will judge you if you decide to just simply state an opinion (that wasn't even solicited in this thread) without resorting to what amounts to a thesis.