1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Individual Loot Distribution bug or intended?

Discussion in 'UHall' started by Goodmann, Mar 15, 2015.

  1. Goodmann

    Goodmann Babbling Loonie
    Stratics Veteran

    Joined:
    Jul 15, 2008
    Messages:
    2,890
    Likes Received:
    1,124
    Example A:

    Doing a Exodus and when in a party we all have to split the loot (no more instanced corpses?). So if we keep the party we get 15 or so items combined. If we break party each individual gets 12 or so items each! In order to have your own loot corpse you need to break party for every monster? This can't be how it is intended to work.

    Example B:
    Doing a Lady Mel you get like 50 items to comb through per party member. Why is the variation so different between different Mobs.

    Seems like Solo players are getting the shaft with the loot changes. Takes 10x as long to kill something Solo and you get the same loot as killing it with 20 people. Some will argue go in a group and kill it but you know as well as I do some shards are empty.

    And please for the love of god fix the picking up items from the ground
     
  2. Uriah Heep

    Uriah Heep Crazed Zealot
    Stratics Veteran Alumni

    Joined:
    May 26, 2008
    Messages:
    3,809
    Likes Received:
    2,325
    There are no bugs in UO, only unintended consequences :gee:
     
  3. Uriah Heep

    Uriah Heep Crazed Zealot
    Stratics Veteran Alumni

    Joined:
    May 26, 2008
    Messages:
    3,809
    Likes Received:
    2,325
    But on a more serious note, I have never understood why, in an MMO, being in a party would be a disadvantage. Makes no sense, but maybe I'm looking at it wrong.
     
  4. HoneythornGump

    Joined:
    Nov 11, 2014
    Messages:
    735
    Likes Received:
    383
    Yep....a extremely lousy system.

    I always break party and make sure all my characters are qualifiers when farming high end content. Doing otherwise your setting yourself up to reap the minimum benefits with the time you invested.

    Creating a party has no benefits outside of bardsongs. If you join a party you get less loot EVERYTIME.

    There isn't one scenerio I can think of in all of UO where being in a party is beneficial in terms of loot that's dropped.

    It's a piss poor design.
     
    MalagAste likes this.
  5. Lord Arm

    Lord Arm Seasoned Veteran

    Joined:
    Nov 18, 2014
    Messages:
    486
    Likes Received:
    273
    just break party before it dies.
     
  6. DJAd

    DJAd Stratics Legend
    Stratics Veteran

    Joined:
    Aug 17, 2007
    Messages:
    7,926
    Likes Received:
    3,574
    I break party as soon as everyone is already inside the encounter.

    There is a benefit to being in a party. At least in the EC anyways. You can see party members on the map but it's very slow to update locations.
     
  7. Dot_Warner

    Dot_Warner Babbling Loonie
    Governor Stratics Veteran Britain [BRIT]

    Joined:
    Sep 13, 2010
    Messages:
    2,388
    Likes Received:
    3,196
    Just break party at Word of Death time (34% health) and everyone will get their own pile of crap to pick through. Only benefit to being in a party, other than the bars, is the loot generated will have properties based off the member with the highest luck.
     
  8. MalagAste

    MalagAste Belaern d'Zhaunil
    Reporter Professional Governor Stratics Veteran Stratics Legend Campaign Supporter Royal Knight

    Joined:
    Aug 21, 2000
    Messages:
    18,953
    Likes Received:
    5,438
    Also bards need to be in the party for you to get the benefit of their songs.... this sucks for the bard after the party breaks they lose out on the damage/healing bonuses. Often not even getting looting rights.

    As I said in another post there is very little incentive in UO to be in a guild or group. Greed prevails and since people don't want to share loot in a party they feel the need to solo everything. IMO this kills community.

    Really what reason is there to go in a group?

    Most things the respawn rate is too low to do with a group and people get bored waiting around for things to do.

    We need incentives to work together as a community again.

    And don't give me the Fel champ speach as we all know that even those are soloed all the time.
     
  9. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
    Stratics Veteran Stratics Legend

    Joined:
    Dec 27, 2004
    Messages:
    3,160
    Likes Received:
    1,038
    I thought they changed that awhile back to the loot being based upon the luck of a random member of the party?
     
  10. Old Vet Back Again

    Old Vet Back Again Slightly Crazed

    Joined:
    Dec 18, 2014
    Messages:
    1,390
    Likes Received:
    478
    In a party or not it is top damage. So you need to make sure whoever has highest luck is dealing the most damage...
     
  11. Drowy

    Drowy Seasoned Veteran
    Stratics Veteran

    Joined:
    May 14, 2008
    Messages:
    332
    Likes Received:
    114
    My latest info for the luck is that it is taken randomly from one of the top attackers and that is also my experience.
     
    Goldberg-Chessy likes this.
  12. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
    Stratics Veteran Stratics Legend

    Joined:
    Dec 27, 2004
    Messages:
    3,160
    Likes Received:
    1,038
    Yep. Same for me
     
  13. Zuckuss

    Zuckuss Order | Chaos
    Professional Stratics Veteran Alumni K^S

    Joined:
    Aug 1, 2008
    Messages:
    2,206
    Likes Received:
    2,286
    This may have changed.

    I believe it goes somewhat like this.

    If you're not in a party, the top 8 damage dealers will get loot rights.

    If you are in a party, and the monster dies while partied, the party will share the same corpse.

    If you drop the party at a certain time before the monster dies, everyone will get a portion of the loot. From my experience with this, the time you drop the party matters. If you drop it too soon, those who did not do sufficient damage will not get looting rights.

    I have no clue how luck is calculated for groups.

    Feel free to chime in if anyone believes I am mistaken.
     
  14. Goodmann

    Goodmann Babbling Loonie
    Stratics Veteran

    Joined:
    Jul 15, 2008
    Messages:
    2,890
    Likes Received:
    1,124
    I am pretty sure the way it is now is not intended
     
  15. Merus

    Merus Babbling Loonie
    Governor Stratics Veteran CasteoftheForgotten

    Joined:
    Aug 10, 2010
    Messages:
    2,584
    Likes Received:
    2,042
    This was my impression as well.
     
  16. zamot

    zamot Seasoned Veteran
    Stratics Veteran

    Joined:
    Jun 6, 2008
    Messages:
    316
    Likes Received:
    41
    The capturing of the pirates, When in a party all party members get a chance at the ship pieces, If you break the party only the person capturing the pirate does
     
  17. MalagAste

    MalagAste Belaern d'Zhaunil
    Reporter Professional Governor Stratics Veteran Stratics Legend Campaign Supporter Royal Knight

    Joined:
    Aug 21, 2000
    Messages:
    18,953
    Likes Received:
    5,438
    You are right it's the only system designed somewhat right.... however the "loot" from turning in a pirate stinks. The cannon balls are worthless... the ship parts are ok and a full ship sells ok but it doesn't nearly return the investment of time and supplies with capturing him in the first place.

    And if done in Tram instead of Tokuno the time is HORRIBLE. Sailing all the way to the port and back is super dull. Though I will say they could spice it up a LOT by making having a pirate to return somewhat like being on a trade quest and add cool spawns to kill in the way back to the dock.... only the loot on sea creatures would need a SERIOUS overhaul.
     
  18. Bleak

    Bleak UO Software Engineer
    VIP Stratics Veteran

    Joined:
    Feb 18, 2010
    Messages:
    368
    Likes Received:
    718
    This is a bug with certain mobs like Exodus and Shame mobs which will be resolved. Thanks for bringing this to our attention.
     
    BeaIank and Xanthril of LA like this.
  19. Xanthril of LA

    Stratics Veteran

    Joined:
    Dec 30, 2007
    Messages:
    721
    Likes Received:
    79
    @Bleak, can you shed some clarification on the way luck works? There seems to be disagreement within the masses. From what I recall from some time ago, the luck of the highest damage dealer would be applied. But that may have changed or perhaps I've just misremembered how it works. :) But clarification would be awesome!
     
    BeaIank likes this.
  20. Uriah Heep

    Uriah Heep Crazed Zealot
    Stratics Veteran Alumni

    Joined:
    May 26, 2008
    Messages:
    3,809
    Likes Received:
    2,325
    And also reply on whether there is a plan to make being in a party the whole way thru the instance and advantage instead of a hindrance?
     
    DJAd likes this.
  21. Old Vet Back Again

    Old Vet Back Again Slightly Crazed

    Joined:
    Dec 18, 2014
    Messages:
    1,390
    Likes Received:
    478
    I have not noticed a change to luck from top damage. Wonder why...

    Here is what I do:
    Honor/luck suit
    Redlined put on luck suit
    drop party
    pop corpse first
     
  22. Goodmann

    Goodmann Babbling Loonie
    Stratics Veteran

    Joined:
    Jul 15, 2008
    Messages:
    2,890
    Likes Received:
    1,124
    I am sure I have said this before but BLEAK your the MAN!