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Discussion in 'UHall' started by S_S, Nov 20, 2013.
A darn invasion Lich looted my BLESSED crimson cinture off my body so players beware. =/
Yikes! Clothing blessed? Player blessed?
If it was BLESSED it shouldn't have dropped to your body at all. If you know it was the lich then I'm going to guess you managed to kill the lick and get your crimson back.. so if that is the case was it still clothing blessed if that was how it happened?
Also remember that a while back when items were blessed and insured at the same time some people were losing them. Remember to remove insurence if you bless an item.
The ONLY reason I got it back is because I noticed my arrows were gone when I ressed and assumed the dead Lich beside me that my guildie killed had looted them. So i checked the corpse to get my arrows and saw my crimson on the lich's dead body.
It was not insured just blessed, and remained blessed after I looted it back.
Thanks for the heads up.
Were you close to max weight and the lich cursed/weakened you?
This might not be what was intended, I recommend you post to the bugs page. Some times things like this slip by Q&A.
Blessed items should not be lootable by any creature.
Ahhh, the elusive Insurance/Bless bug that the devs have never been able to find. I've had it happen to me before during a Barracoon spawn, lost my damn 56% Rune Beetle Protection Totem of the Void that way, back when people still used Rune Beetles in PvP.
u sure u wernt in felucca and got flagged?? easy done... not sure if this would make u like dry lootable...just a thought
Lol wow. Dying in fel is the exact same as dying in tram. The only thing lootable is what isn't insured/blessed.
There used to be an every so often bug where if a player severely overweight when they died there was a slight chance at dropping items. There was also an old bug where necro spells would drop items as well.
Now that I think about it. I dropped an item nowhere near the invasion a few weeks ago that I swore I had insured. Luckily, it wasn't anything major so I shrugged it off to player error.
I'd like to hear more on this is it something common, active, post-able, or just bad experiences that make you weary?
No I was not in Fel.
sorry this happened to ya buddy. glad you got it back though. i had this happen to me long ago but didnt get my item back, shoot i didnt even notice for an hour that i was missing my lt sash since i had a robe on. i know for a fact i was never under strength or overloaded at any point that day. i just chalked it up with all the other bugs. Speaking of which in the rares forum seems the vendor dupe detection thing is more out of whack with people transferring to the fest with alot of items and then a good number of them which had just been able to be vendorable is now not. Seems more prevalent now (although that vendor dupe detection thing never really did work anyhow) I wonder if some old/new bugs have come out of hiding again. I hope not but it doesnt look good. Hopefully they can pin this down quickly if something did happen to pop up again.
3 questions - Were you near the max weight limit (cursed and overweight) or did u have near the max number of items in your pack? Did you manage to see the "(Insert name here) looks through your corpse." message?
There is still an active bug where if your near the max items (say 120) and you die, the game tries to place the items in your pack. When you hit the 125 items cap (5-6 pieces of armor, 2-3 jewls, talisman, etc,...) the game will randomly decide which extra pieces it "thinks" you don't want and drops them on the ground. I'm wondering if the lich may have picked something up?
I was farming Rend & looting chests when I died with 4 chests on me. The game counted individual items in the locked chests towards my 125 item cap and "decided" I no longer wanted my altered wing armor Rangers Cloak which was clothing bless deeded. I didn't realize it was missing till the next day when I paged a GM and was told "I cant find it anywhere, sorry but it appears gone." I still had the chests at home, loaded them up, and found I was at 115 items - so add in my armor, jewls, talisman, footware, and wing armor - BINGO 126 items. I have tested this since and found it does indeed drop items over the 125 cap. Not sure if the curse/weight issue would work the same but wouldn't surprise me.
Either way, sorry ta hear man - that blows
Thanks for the heads up.
Thanks guys for trying to figure it out but I'm going to have to chalk this one up as just a bug of some sort. Just checked my char and it's exactly as it was when I died, only 45 items in pack and I never run any char overweight. Damn game!
They should change the monsters looting, so they only pick up stacked items (bandies, gold, potions etc) and leave individual items alone. Or they could put a check so that monster do not loot items with a Blessed or Insured Tag. Solving the Bug would be preferred, but at least they could make sure you have a fighting chance for your items.
They could always make me very very happy by turning off all monster looting until they solve this problem.
Quite honestly I never liked the idea of creatures looting your body in the first place. Many a time during the past I have lost treasured items to looting by them and in the run back the looter (most times) had already despawned! This is hell when you have a gaggle of liches and you have to guess which one did the deed.
Really not about if it happened in fel. It is more a bug that needs a group of things to happen all at a moment. Your getting hammer hard and stam is lowered. Para froze and your pushing hard to run. Heavy damage for death. My theory is the death heavy damage with near nothing stam. The stamina loss at the death damage spell happens before the damage gets accounted for. Insured, blessed and PBD items all run through a check if there is funds in the bank overlaps with when the timer starts for corpse decay. Overwelmed with everything going on in a split second the game gets flabbergasted. Fel gets the bad rep with those gank squads knowing the thin chance of the glitch going off . Paraganking a player in an attemp of hitting the lotto.
Get naked and log out and then back in. Redress your suit with what is most importent to you first and then down the line. Then undress into your pack and hit redress macro. Any pack tamer will tell you the game remembers the order things get linked to you.
Critter looting rules. When they start looting you they go after stacked and container items first. Unlike a player a critter they like to meander about. More of stacked and container items on your corpse the less likely an item will get looted before they go back to wandering. Yes the rezing of a pet ride is a pain over having an eth ride. That living ride will have a chance of distracting the critter looter at death. And will supply a newer corpse for it to waste time on. nothing to stop you from carrying an eth still to run back. The way the EC macro maker for redress works kinda reenforces this theory of an order memory.
Two times I've had it happen with one being a PBD weapon and the second being an insured gloves. I went home to switch weapons and moved my PBD to different weapon and went back to do some more PVPing. That put that item last on the list. Guild spy confirmed from their speak the PBD weapon was looted and going to be kept as a trophy. The second was newly obtained Guantlets of Invul I added to a suit and went off to harvest gold skulls. Some tamers joined and near the demons death I died. Got looted and the gloves was nowhere to be found on me or the demon corpse. When on the tamers offered to sell them back to me I found where they went. It was cheeper to go buy a pair off eBay then what they wanted me to pay for them. A guildmate was having a bad UO run and the straw back breaker was a PBD Doom arty getting looted. Months later found the gorget with his name on it on a vendor. Player had moved onto a shooter game and over decade later I still have it as a insured PBD item.
Just chant over and over "They are just pixels. They are just pixels. They are just pixels. They are just pixels"................................................... Drifted off going over how much time and luck it would take to replace, "Oh ya. They are just pixels" S%!t.
Thank you for this tidbit. Unfortunately lost an insured Tangle during the invasion, which was usually the last thing I put back on my character. Character didn't die, but was partially undressed and skill/stat nerfed by a satyr.
Here's another vote to get rid of monster looting entirely, or to confine looting to gold and food (as in the single player Ultimas).
It's not fun under any circumstances these days.
It does not make someone want to pay for more months of play.
Why do we have a feature in the game that isn't fun and doesn't encourage people to pay money to play the game?
I always carry 1-3 gold stacks in my pack to encourage those monsters to take that first. majority of the time it works.
That would be best for the game. Especially if you want to completely destroy crafters and have every pvmer in the game wearing 15 mod cursed shame super armor with no worries about losing them. The game already has a big enough safety net compared to where it started.
Glitches happen. No sense changing the game completely over them.
Lol way to take it to the next level,destroying crafters? Bro I haven't made armor for anyone but myself since AOS. Also I'm that guy running around with cursed jewels,they haven't been looted once. This is a bug. Fix it or remove the possibilty of it happening. Besides,only a few monsters loot anyways.
Oh so you're the only person left in game that can make armor? If people would think ahead before offering absurd suggestions there would never be a need to take anything to the next level.
So far there's only been 3 vocal people that have dropped items since the invasion, myself included. If you factor in the millions of deaths that have occurred farming invasions and other gameplay compared to those that have dropped items, you'd have better odds of getting stuck by lightning while playing hopscotch blindfolded than dropping an item. It was a glitch, it happens sometimes. Tearing a whole system apart isn't the answer until there's more vocal people losing items.
More vocal people loosing items...tearing a whole system apart....It was a glitch....I say fix the [email protected] glitch....
If ONE person looses ONE blessed or insured item....the system is broke.....needs to be torn apart and the bug fixed....or monster looting eliminated until they do.
I would like to see you singing this nice song if you lost a slither, a Garb, or some other non [Replica] tagged item....but god forbid someone looses a Cursed, -100 luck, piece of double whopper with cheese random loot armor.
It would be fine if it was just this invasion swroberts, then it would only be a bug in the patch and something the Dev could do.
Over the last 4 or 5 patches the losses of "Blessed or Insured" items is growing..
Oh I do understand your point. I for one would like to see the last bunch of critters to stop looting. And to many the idea of stopping the looting is bad for the game... until they loose something they worked hard for.
Those of you who are true vets of the 16 year variety remember that just about every critter looted your body... not just liches. And how many times did you have to chase down which one as they had your house key! or worse yet that Vanq you coveted...
The Dev of that era saw wisdom in cutting back on who looted.. but now I think its time to stop all critters.
It might be the only way yo cut this bug out without tearing apart the code for a bug that seems difficult to find.
Look we have seen Ethys poof, Blessed tangles, crimi's, and robes.
It's a bug.
Report it, don't leave out any detail and understand your not alone.
For the rest of you...
This poster gave you a heads up... there is a problem and you have been warned... keep your eyes on your stuff. Period.
I wasn't speaking to just the invasion, but game wide. The system I referring to was the item check upon death....this is where the system seems to get overloaded.
Your last comments are right on point...cover your own ass and do a quick check (at least on your most important items) as a post-death ritual.
I stand by statement. The odds of dropping something AT THIS MOMENT just aren't high enough to justify the consequences of touching the insurance/blessed system. From your statement, if you bought a new car and it made a noise they should do a total recall because the whole fleet is broken. How about when your bank does a 1 time double charge? Do you demand they tear their system down? See how utterly ridiculous that sounds when put into similar circumstances? Nothing is perfect, especially 16 year old things, and sometimes $h!t just happens for no reason.
When it becomes more common and obvious there is a problem, then yes look into it.
When you go messing with insurance/bless codes you run the risk of creating an even bigger problem. I'd personally rather run a very very slim chance at dropping one item than risk something else becoming broken and have my whole suit drop.
Removing every chance at losing a cursed item isn't the answer either unless the cursed property is completely removed from game.
There is a bug within the Abyss involving using the silver tree for resurrection that causes blessed items to fall to your corpse. It is NOT a slim chance to drop a blessed item, but repeatable and happens 100% of the time. It has been reported by me and several other people and still exists.
If that doesn't bear fixing the bless/insurance code, then what does?
swroberts is not talking about players keeping cursed items. Please check again, and you'll see he's advocating the removal of monster looting until this can be fixed, and the reference to cursed items was sarcasm. While one can argue that in Trammel it's effectively "every chance at losing a cursed item," it's still not supposed to happen to blessed items.
As someone who's been victimized by a game bug that undid months of play, a while after seeing it happen to a friend's full 7x mage, leading to "Res on the spot" being removed, I'll only say this: pray that something bad doesn't happen to you.
I use the tree so infrequently that I never noticed that. Thanks for the warning there.
they need to remove monster looting all together.. most of the time they take stuff you need and cant do without like bandages or potions..
it only hurts warrior builds.. not mages since they have 100% lrc suits..
Winter, I use that tree every single time I'm in the Abyss OR Underworld (it works equally well in BOTH SA dungeons) and Ive never dropped anything. What repeatable actions are you doing that causes this to happen 100% of the time? I'm curious how Ive managed to avoid this "100% of the time" bug for years and certainly would like to know so I don't find out through experience.
Bring on the LBC (Lower Bandage Cost) mod for armor already, I'm ready for it. At 100% LBC you won't need a bandage to use the bandaging ability.