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Invasion....

Discussion in 'UHall' started by NBG, Aug 9, 2009.

  1. NBG

    NBG Lore Master
    Stratics Veteran

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    Ok anyone that has done the Halloween event from last year would know Shadow fiends and their new invasion counter part does an aoe life leech and damage that's based like around of targets in range.

    So more people/pets/summons in range the more damage it does and more life it leech. If the shadowlords are smart they would just spawn those nonstop since most people just keep doing the zerg and just 2 of them would keep the defending party busy for a good while.

    Most of the time fiends die when it killed so fast that only the people that people need to run the res then the range attackers that are smart enough gets to kill it before the zerg mob res.
     
  2. MalagAste

    MalagAste Belaern d'Zhaunil
    Reporter Professional Governor Stratics Veteran Stratics Legend Campaign Supporter Royal Knight

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    What I wish would be that more people understood that if you walk up to the thing your going to kill the person who's trying to kill it.... BACK OFF!

    If folk could see someone attacking one they should just stand way back or go around so that person can finish the silly thing off and we can all avoid massive multiple deaths..... but most people are too thick headed to understand that.

    Was like at the event the other night on GL's where we killed Morton. Most of the people there could NOT get it through there heads that Morton was exactly like Lord Paroxymus.... and that using pets and summons only healed him..... so we'd get him about half dead and then some other idiot would jump in and sick there pet on him and he'd be right back to full health... What should have taken less than 5 min took almost 30 because people wouldn't listen.

    But you can't tell anyone else how to play their game.... you just have to let them figure out they are more of a hindrance than a help on their own. Or they never do get it and your stuck trying to compensate.