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Is anyone actually USING Tink Legs in a template

Discussion in 'UO Warrior' started by [JD], Jun 19, 2010.

  1. [JD]

    [JD] Guest

    Seems the ultimate Sampire legs. We dont need meditation, we use leeching. We need SSI/STA/DEX, and a "buffer" zone incase stam drops.

    But is it really worth putting it in a template?

    Considering the double axe will do cap at 35 SSI...

    It seems to me it needs to either be assassin suit or nothing

    Consider:

    30 SSI Weap + Tink Legs + Aug Cloak + Turq ring is only 50 SSI

    If you pot or can reach 180 STA, thats enough to accelerate an ornate to cap. But ONLY while potting (good luck getting 150 Dex on that suit so it's "always on") - plus you have no "buffer".

    50 SSI and 180 sta is NOT enough to accelerate the large battle axe to cap.

    As uber as the tink legs sound, im thinking they just dont make sense. Yet. Unless you just want to avoid using a turq ring or aug cloak. Or you want to be able to rock a radiant/leafblade/daisho with no SSI and put something else on instead?

    To break 50SSI you would need the daimyo helm, and then your resists go in the crapper, and you don't get the HLD from mace and shield...

    What do you guys think?
     
  2. Freelsy

    Freelsy Babbling Loonie
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    Im poor. I dont own an assassins suit. I mostly use a dashio/radiant scimmy combo.

    Now when I use my ornate I equip my tinker legs. Without legs in the picture, I have 182 stamina and 30 ssi on my weapon. With legs equipped I have 40 SSI and 182 Stamina. To swing an ornate at cap all you need is 35SSI at 180 stamina. So its pretty easy to get, and you can mod out your suits other pieces.
     
  3. Thunderz

    Thunderz Certifiable
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    I have 150 dex on my suite and 182 stamina without pots.

    It means you can fit an extra mod on your ring and not use the cloak, and free up a mod on your faster wepons not needing SSI.

    For an archer there pretty sweet as you can hit 55SSI 150DEX and 182Stamina, so you can swing a heavy at 2.25 even down to 150 stamina.

    Thunderz
     
  4. Riply

    Riply Lore Keeper
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    Yes i have it and like the stats it has, I just worked around it to get my suit I want. I don't have to use my turq ring this way if I want to change to a differant one.
     
  5. Thunderz

    Thunderz Certifiable
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    Same it lets you use another mod on ring like:
    Extra DI if you want to drop it a bit on wepon for something else OR use a slayer talisman, thus not missing the 20 DI.
    FC
    FCR
    Chiv
    ETC ;)

    Thunderz
     
  6. Stupid Miner

    Stupid Miner Guest

    Divine Fury for 60 SSI.
    Also, check the difference for swing speed for double axes below the 1.25 mark.
    It has an extra buffer between 1.5 and 1.75s at 50 SSI.

    Also, having 60 SSI on my bows is nice :D
     
  7. Thunderz

    Thunderz Certifiable
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    /Agreed

    I didnt think of that as i avoid Devine Fury on every template as of the DCI reduction ;)

    So drop the cloak on archers and hit 60SSI and get 5 DCI from quiver, thus counteracting the 10 reduction from devine nearly ;)

    Thats why i like conversational posts as it makes you click to something you never thought of before but someone else did (like Minor as he seems to know everything and makes him pass the info on :p)

    Thunderz
     
  8. Stupid Miner

    Stupid Miner Guest

    Bows get 40 SSI, not 30 :) (ash wood). So you don't even need Divine Fury for them.
     
  9. Thunderz

    Thunderz Certifiable
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    Yeah sorry, i ment you can drop your cloak and ring and still hit 60ssi if you do use devine, so you can pick up 5 dci and a free mod on your ring.

    I was rolling with 60SSI from items as i dont use devine ;)

    Thunderz
     
  10. Stupid Miner

    Stupid Miner Guest

    Yea, with no FC anymore, keeping consecrate weapon and divine fury both up is annoying, let alone Curse Weapon (but really don't really need that for anything but bosses)
     
  11. [JD]

    [JD] Guest

    thunderz, i'd be interested in seeing your tinker leg suit with 150 dex, 182 sta. all that ssi, cause when i try to set mine up it impacts my dci
     
  12. Thunderz

    Thunderz Certifiable
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    This is my suite with tinkers incorpriated, i lost 5 DCI, 6 Energy resist and 1 HP but havent noticed it as being a problem. Still need to play about and see if i can pick them back up by changing a few pieces.

    [​IMG]


    Thunderz
     
  13. [JD]

    [JD] Guest

    impressive suit thunderz! though i'm a human so it won't work for me. also i'm making a casting sampire, so i have to fit 100 LRC on as well. makes things very tight. i end up with 43 hci and 33 dci-not sure how to fix that

    however i like the idea of taking the DI off the rings so you can add on stats.

    ok so im curious

    you have 45ssi and 182 sta and use an ornate axe, leaving you a buffer of only 2 sta before you drop...

    i was originally going to use the ranger aug cloak for 50 ssi, 182 sta, and ornate axe... there seems to be no add'l buffer at 50 ssi vs 45. should i just go back to the quiver?

    ty
     
  14. Stupid Miner

    Stupid Miner Guest

    100 LRC would be a bad idea.
     
  15. Thunderz

    Thunderz Certifiable
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    I dont use the ornate for everything, just mobs that dont hit to hard like casters, if you honour and EoO your doing plenty of damage to survive (e.g. i can take on 3-4 forgotten servants and be fine hitting around 70-90). Other times i use a double axe.

    Yeah thats what i did as the cloak isnt giving any benifit or drop the SSI off the ring if there is something you need more than the 5DCI from quiver.

    Stupid minor said something about the double axe having a buffer at 50SSI but when i used the calculator it gave the same results as 45 so im not sure if the calculator is working completly correctly, maybe if hes lerking he can confirm?


    Thunderz
     
  16. [JD]

    [JD] Guest

    why so miner? im trying to make a casting sampire who uses poison/fire elemental weapons to debuff my own dmg type.. in addition can curse weap, omen, etc

    do you just run regs on your casting sampire?
     
  17. Galingree

    Galingree Journeyman
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    This is exactly the point:
    The legs make sense for archers in combination with either the turquoise ring or the Ranger's Cloak (because bows can have 40 SSI), or
    they make sense in combination with the Diamyo's Helm (imbued with +8 Stamina) and again either the turquoise ring or the Ranger's Cloak (to come to 55 SSI in combination with 180 Stamina).
    If you cannot have 55 SSI you might as well go with 35 SSI (and then there are better possibilities than using the Tink Legs).

    So all of you who do not have an imbued Daimyo's Helm and who do not play an archer please give me your Tink Legs....:gee:
     
  18. Stupid Miner

    Stupid Miner Guest

    Yep, and don't regret it at all.

    I actually carry a piece of arcane clothing at all times, but rarely need to use it.

    Actually 50 SSI rather than 45 pushes back the the 1.75 swing speed point by 30 stamina.
    Increases the 1.5s buffer. Can also cast Divine Fury to boost to 60 SSI when there's little risk.
     
  19. Kim Li of LS

    Kim Li of LS Guest

    What is currently holding me back from using tinkerers legs is the loss of 10 hci from divine fury.
     
  20. Thunderz

    Thunderz Certifiable
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    TBH you dont notice it if your hitting between 80-100 on all mobs and have 150 str/dex, 180 stamina.
    I noticed with medusa before the legs where introduced i could cast it without problem to get the ssi bonus for my ornate and saw abosulely now difference between 35 and 45 dci.
    It might be harder to incorperate them on a lower spec suite im not sure.

    Thunderz
     
  21. Kim Li of LS

    Kim Li of LS Guest

    Divine fury gives -20 dci, and i uneqp conj trinket(use primer-nonfaction) for Medusa so would really end up w 25 hci.

    and I only see 40 dci on your suit anyway......15+15+5+5
     
  22. Thunderz

    Thunderz Certifiable
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    I dont even swap my trinket out for medusa, again if you have a good enough suite getting hit for 50 instead of 25 every 30 seconds doesnt make any differences (as long as you havent disarmed her :D ) as your leaching 20% of 100 or 200 = 20 - 40 health every 1.25 seconds, so one leech will recoop what she hit for in a 1.25 seconds.

    Thunderz
     
  23. Obsidian

    Obsidian UO Forum Moderator
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