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Is Magic Resist a must have on pally template?

Discussion in 'UO Warrior' started by Sethblackmoore, Dec 9, 2007.

  1. I have like 88 on a another char I could transfer over to a new pally I'm building for my wife and will be making frequent stops in doom. So is resist a must have? Have they changed it much in the last 2 years? I've been gone for awhile.
     
  2. Pothoz

    Pothoz Guest

    I dont find it necesarry with Resist if you are a paladin.. Since curses and poison can be removed very quickly.. the trick i do if poisoned is i load a bandage, cast "cleansed by fire" or whatever the name is then when am cured am healed the second after..

    But it depends some people like it, some dont.. I just find it waste of good skill points cause either you have 0 resist or atleast GM.. Anything between is useless [​IMG]

    My point of view atleast
     
  3. resist is great if you solo much, if you stick in a group, it's not nearly as important.

    however, with the last change, resist reduces blood oath damage a great deal, which is a nice benefit.
     
  4. Guest

    Guest Guest

    I have 85 Resist on my Paladin and will be dropping it to about 80 in order to raise some other skills. It's handy for a solo warrior to offset paralyze and to some point the clumsy, weaken, blood oath, feeblemind spells.

    Early on Paralyze seemd to be my downfall - from Reapers mainly - but now Resist is helping me stave off Dragons to an extent. They have to cast on me 3 or 4 times for one spell to stick. By that time, I've got them to the point they are healing themselves more than trying to cast on me. [​IMG]
     
  5. <blockquote><hr>

    resist is great if you solo much, if you stick in a group, it's not nearly as important.

    however, with the last change, resist reduces blood oath damage a great deal, which is a nice benefit.

    [/ QUOTE ]

    I actually think of it the other way. Solo, resist isn't that important to me, but in a group it can be very important. The reason for that is simply to resist the spell paralyze. Alone, I simply wait the spell out and continue on my merry way. I never actually lose anything while paralyzed, and I can take the time to rest or regain mana or start healing myself or make a plan for what comes next. In a group, if I get paralyzed, then I hold the whole group back while they wait for me to regain my senses. Or worse, they kill whatever paralyzed me and I have to wait it out alone while they go out and do more fun stuff.

    The one time where I always bring a character with resist is when I do Felucca champion spawns.