I remember Jeremy and Wiki testing this at a town hall. I was wondering if this is still on the agenda? It was something to do about the server trust that the client knows where it's at, so when the client lies, the server believes it. So can this be fixed with a patch - or does it need a whole new client (SA)? I seems like it would increase latency a bit, since the server has to also send more packets to the client (to tell the client where to be and monitor it better) Anyways... just wondering if it's still on the agenda.