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Is there a reason why Tasty Treats do not stack ?

Discussion in 'UHall' started by popps, Aug 5, 2010.

  1. popps

    popps Always Present
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    Tasty Treats are a reasonably new items, compared to many others in UO.

    It was my understanding, that there was an effort to ease the game up to players as in regards to their storage limits making as many items as possible, stackable.

    Well, under this logic, why is it then that Tasty Treats do not stack ?
    This, particularly now that they have been added to Treasure Chests as loot.....

    Anyone knows ?
     
  2. Harlequin

    Harlequin Babbling Loonie
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    Can you check the properties on your treats? The ones you get from the different quest levels have different durations and do not stack.

    Those with the same duration stacks. Unless the patch changed it.
     
  3. popps

    popps Always Present
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    These are the 3 I tried to stack but could not.
    They look pretty much the same to me.........


    Tasty Treat Weight: 1 stone * For Pets Only * Stats Increased by 5% Duration: 20 minutes Cooldown: 2 minutes

    Tasty Treat Weight: 1 stone * For Pets Only * Stats Increased by 5% Duration: 20 minutes Cooldown: 2 minutes

    Tasty Treat Weight: 1 stone * For Pets Only * Stats Increased by 5% Duration: 20 minutes Cooldown: 2 minutes
     
  4. Fink

    Fink Guest

    Perhaps they're different flavours. Try using Taste ID on them.
     
  5. Xalan Dementia

    Xalan Dementia Slightly Crazed
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    they used to stack, early days of SA
    i had tons of them because when youd do the quest youd get a stack of 2 tasty treats, they made them unstackable i believe to fix a problem. kinda like the stacking problems with the acid poppers
     
  6. G.v.P

    G.v.P Stratics Legend
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    When you separated a stack, one of them would lose the details and just look like bacon. Not sure if that's why they changed the way they stack or not, but probably.