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Is this a good idea for dropping vet?

Discussion in 'UO Tamer' started by MrMiagi, Mar 3, 2008.

  1. MrMiagi

    MrMiagi Guest

    I was able to acquire "the inquisitors resolution" gloves with 3 fcr, combine that with the ornament of the magician and i've got 2fc/6fcr. My build is a tamer/mage fitted for very high spell damage/low mana cost and high mana regen and good pet control. With the maxed out fast cast i can cast spells very fast, i can cast greater heals on my pet faster than I can bandage it, without the limitation of range and mana isn't an issue, neither are reagents since i have maxed LRC.

    Would it be a good idea to drop vet and take up wrestling? I am using spellbooks for extra damage so without wrestle I am easy to hit, which I don't like. Ressing my pet isn't an issue because I always hunt with my friend who can rez it.

    So consider all this, should I drop vet so I can get 120 wrestling? The way I see it I can heal it well enough with greater heal and my friend also has vet for backup.
  2. Guest

    Guest Guest

    I have a mage tamer with around 10 MR, max lmc, 120 med, 2/6 casting, basically everything you have described. I still carry vet, because against high damage mobs you WILL run into situations where you simply can't keep up, especially if you run multiple pets at a time. I can't see why, if you're using you're pet, that you should be taking much, if any damage, but I don't know you're playstyle. Personally, I'd keep vet and forego wrestling. If need be, get a Staff of the Magi or Staff of Pyros to give you a weapon skill for defense. Having some DCI on your suit can help as well. JMO.
  3. MrMiagi

    MrMiagi Guest

    Not an option for me, I equip slayer spellbooks for whatever i'm doing for the double damage bonus, most of the time anyway, if not I use a scrappers, either way I have to use a spellbook.
  4. joblackjon

    joblackjon Guest

    Drop Vet = lose a lot of stable slots.
  5. I play my tamer without vet and it works just fine for me [​IMG]

    I didn't add wrestling to my template though but choose to go for Resisting Spells instead. I found that magic attacks were a much bigger problem to me then melee attacks. If you already have resisting spells in your template then wrestling is a good choice.

    My Template:

    120 Magery (+30 from items)
    120 Eval
    100 Resist
    70 Medi (supplemented with plenty of MR items)
    120 Spellweaving
    110 Lore (+5 from items)
    105 Taming (+5 from items)
    15 Necro (to do lichform with items for even more mana)
  6. MrMiagi

    MrMiagi Guest

    What kind of magic attacks are a problem? I was under the impression resist doesn't really do much these days unless you're a pvper or you don't have a high resists suit.
  7. Poison, paralise, curses (which includes most necromancy spells) and also bardic-attacks (satyres) can be fully or partially resisted. Against poison the advantage is most noticable; Without magic resist you will get poisoned every time the spell is cast on you. With magic resist you will get poisoned a lot less, depending on your resist skill and the casters magery skill.
    I found magic resist really made a big difference in the survivabilty of my character; A little while ago, when the taming formula changed, I had to change my template. First thing I tried was to go without magic resist, suffice to say that experiment didn't last very long.

    Melee attacks you can, for a good part, avoid by some fancy legwork. No such chance against magic attacks [​IMG]
  8. R Traveler

    R Traveler Babbling Loonie
    Stratics Veteran Stratics Legend

    Jul 15, 2005
    Likes Received:
    compare single bandage use to both heal or cure poison vs two different spells to cast and get same.
  9. Guest

    Guest Guest


    What kind of magic attacks are a problem? I was under the impression resist doesn't really do much these days unless you're a pvper or you don't have a high resists suit.

    [/ QUOTE ]

    Yeah I have resist on my tamer, it helps bump the cold resist on my luck suit! If anything magical decides to target me instead of my pet chances are it'll para/poison me then teleport on top with a pause! If I get targetted I want to be able to run away!! Resisting spells helps a lot with that [​IMG]
  10. I agree with the above magic resist is a must have for tamer . Considering your unique situation of always hunting with another tamer/vet if i was going to drop vet would consider parry instead of wrestling . Wrestling is ok with the para and disarm but parry much more affective even at lower skill levels . Also a good shield will add defense chance increase which if i am reading correctly something your missing and may be the problem with getting hit too much .

    Lastly i would not drop it , stone it and try your idea then you can switch back in case you want to play alone .
  11. Guest

    Guest Guest

    Carry swords of prosperity, a staff of the magi, or a staff of pyros for melee protection.
  12. MrMiagi

    MrMiagi Guest

    Does parry work with defense chance increase then? I thought that only effected your weapon skill with chance to avoid being hit. I have 30% DCI in my suit atm and I use a shield of invulnerability, could maybe even get it 45%.
  13. MrMiagi

    MrMiagi Guest

    Wouldn't wrestling be better than parry? 120 wrestle + 30-45% DCI means i'll dodge a lot of melee attacks doesn't it? Trying to figure out what I should have, either 120 resisting spells or 120 wrestling, remember that this is a tamer/mage template for Doom. I have 120 eval in my build also, couldn't i just ignore wrestling and get Anatomy to 120 instead for the same effect as 120 wrestling?