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Is this right?

Discussion in 'UHall' started by archiv, Jun 28, 2009.

  1. archiv

    archiv Journeyman
    Stratics Veteran

    May 18, 2008
    Likes Received:
    I have this suspiscion that something is not right here. My fencer/paly with 120 fencing, tactics, anat and 90ish chiv...fighting fan dancers, which to my understanding are weak to daemon slayers.
    Here is what's wrong, Using normal weapon with 50% DI, I do between 20 and 30 damage. I switch to slayer and do 30 to 42 damage. I use EoO and I do (here's the confusion) 35 to 46 damage. I toss on consecrate weapon and do 42 to 45 damage. Has something been tweaked? using Captain Quacklebush's cutlass as the normal weapon and the daemon slayer from museum turn-ins as my slayer. Just seems odd that I'm doing equal or less damage with my chiv spells then without. Am I broken? :wall:
  2. Blesh

    Blesh Sage
    Stratics Veteran

    May 12, 2008
    Likes Received:

    arent chiv spells scaled by your karma?
  3. Diomedes Artega

    Diomedes Artega Certifiable
    Stratics Veteran

    Oct 9, 2008
    Likes Received:
    Well...as long as you're achieving 300% for your damage increase, you are pretty much capped.

    1. Yes fan dancers are weak to daemon slayers.

    2. A better weapon then Captain's Q's cutlass is needed. Read #3.

    3. With fighting it is all about as much damage as you can complete...over time. This is a big deal because if I am able to hit 20 times in a minute for a total of 500 damage, that is better than if I have a slower swing rate and hit 8 times for a total of 100 damage in the same minute.

    4. I would say otherwise your weapon resist versus the creatures resist, BUT in this case a fan dancer is weak to both physical and energy. Your weapon of course is 100% physical damage.
  4. Pinco

    Pinco UOEC Modder
    Stratics Veteran Stratics Legend

    Jul 25, 2005
    Likes Received:
    Here is all what I know about weapon damages, I hope that can be usefull...

    Skills bonus (NO CAP)

    - Tactics
    - Lumberjacking
    - Anatomy
    - Str

    Damage Increase (CAP 100%)

    - Damage increase from items
    - Divine Fury (Chivalry) [+10%]
    - Horrific Beast (Necromancy) [+25%]
    - Defense Mastery [-50/-80%]

    Multiplier (CAP x3 = 300%)

    - Slayer [x2]
    - Killer mod [max x2]
    - Enemy of One (Chivalry) [x1.5]
    - Crushing Blow [x1.5]
    - Armor Pierce [x1.5]
    - Shadow Strike [x1.25]
    - Talon Strike [x1.2]
    - Double Strike (first hit) [x0.9]
    - Bonus of bushido to Whirlwind Attack [max x2]
    - Force of Nature [x1.65]
    - Perfection [max x2]
    - Honor [x1.25]
    - Backstab (Ninjitsu) [max x2.2]
    - Death Strike (Ninjitsu) [x0.5]
    - Focus Attack (Ninjitsu) [max x1.33]
    - Ki Attack (Ninjitsu) [max x2]
    - Momentum Strike (Bushido) [max x2.8]
    - Honorable Execution (Bushido) [max x1.25]

    Special damages (NO CAP)

    Evil Omen (Necromancy) [x1.25]
    Blood Oath (Necromancy) [x1.2]
    Opposition Slayer [x1.5]

    Damage that you see in the status bar:
    Weapon base damage x (100 + skill bonus + Damage Increase) / 100

    Final damage:
    Damage that you see in the status bar * multiplier * special damages