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Is this the future of online games?

Discussion in 'UO Origin' started by Yellow Beard, Oct 18, 2009.

  1. Yellow Beard

    Stratics Veteran

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    An online game that had started a nosedive came to life with a 40% instant rise in membership by allowing players to download their client for free. The free client allows you to play a limited game but you can upgrade ingame.
    Heres how it works. Anyone can download the client and create a character and start playing. As you level up, you can buy everything from hair dye to new adventures and dungeons using Turbine points, which can be bought with either real money or earned in the game. You can still subscribe, which gets you more character slots and a monthly allotment of Turbine points, as well as some other perks.

    Sound familiar? Me thinks that online games maybe getting a "Second Life":(
     
  2. CassieDarksong

    CassieDarksong Babbling Loonie
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    sounds like the typical Free2Play model that was common befor Second Life :)
     
  3. Michael Wolf

    Michael Wolf Guest

    Speaking of the future of online games. I just got this from funcom about their new MMO. The interesting parts are "no leveling" and "no character class restrictions". Only other game I've played like that is UO. Might want to take a look. http://www.darkdaysarecoming.com

    MW
     
  4. Viquire

    Viquire Crazed Zealot
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    Might take a look at this just to see what the intra and inter guild dynamics are like.

    I've said for a long time UO is dropping the ball by not paying a lot more attention to guilds and rewards for them, and their membership.