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Is Uo to easy?

Discussion in 'UHall' started by Gunsmoke, Jan 24, 2015.

  1. Gunsmoke

    Gunsmoke Adventurer

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    this thread is to shine some light on the what maybe be done to make uo back in a great game.

    Please Type one think u would like to see uo do to the game to make it better and why.

    (Please leave out gm support,duping and multi clients)


    Monsters, Creatures, animals Hp/specials- i think for a start raise Hp on everything x3 of what it is now becuz with all the new items ppl are very powerful and can destroy most of them in one blow. For a bonus maybe add in specials for the fun of it.

    just think if u got killed by a grizzly bear in todays uo.
     
  2. Lord Taliesin

    Lord Taliesin Seasoned Veteran

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    If you want to be killed by a Grizzly Bear may I suggest you check out the Twisted Weald champ spawn. :D
     
  3. Tanivar

    Tanivar Crazed Zealot
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    Why I think of of AoS as Act of Stupidity, they started adding in more and more powerful gear and have way overdone it.

    The thing to do would be have some big magical change happen where all the super duper magical weapons lost their magic and became magic resistant and ordinary and the damage characters can do dropped back to pre-AoS amounts. Then there would be no need to jack up all the monster hit points to compensate for all the super weapons everywhere, and the monsters would last long enough to be a challenge.

    Then start a much more gradual increase in weapon power and start it all over again.

    Until then, save the dev team all the work of changing the monster's stats and just store away your super weapons and just use plain iron weapons to make the monsters the challenge they used to be.
     
    #3 Tanivar, Jan 25, 2015
    Last edited: Jan 25, 2015
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  4. Elden of Baja

    Elden of Baja Journeyman
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    Its not about HP, its just about Difficulty and player involvement in the fight. Aoe's you have to dodge, Charged Attacks, Working the environment into the Boss Fight, different mechanics as their health gets lower.

    Just take a look at covetous level 4 to see What happens when you try to make things more difficult with Hp, REsists, and monster speed.
    - Speedhacking monsters
    - High Hp
    - High Resists (95+)

    All that does is force players to use armor ignore, nothing more. Speedhacking just makes it annoying. Slasher of Veils was probably the Closest they came to an actually fun boss.
     
  5. The Craftsman

    The Craftsman Lore Master
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    Classic Shard, probably just pre AOS. Because it was the most immersive time when smiths and tailors were valued, there was community, weapons and armour werent spreadsheets and we had a population.
     
  6. Larisa

    Larisa Reporting Manager
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    I wasn't here pre-AoS but I 100% agree with this.

    I remembered how cool it was when someone would come up to me on my Smith or Tailor and hand me their weapon asking me to fix it...a poor soul with a dead pet needing a rez...the game today doesn't feel like an MMO....it's not Multi-player too much anymore....darn near everything is soloable and most everyone is self-sufficient noone needs a pet rez or armor/weapons repaired because they can do it themselves.

    And don't get me started on the weapons/armor...spreedsheets is right! While I think it's pretty cool you can make armor/weapons with pretty much anything you want on them..it totally took the fun out of looting...the only thing people look for anymore is clean legendary items...gone are the days when you find a ring with +7 taming on it and jump for joy...looting used to be fun....I haven't even bothered with Imbuing..I think I'm still at 67 or so and I put it on a soul stone..it's just too complicated....not to mention re-forging...

    I don't know if going back to those days would make UO better for new players....but I sure do miss it.
     
  7. Lady Michelle

    Lady Michelle Sprite Full SP
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    add more deco items as loot on monsters.

    Crafts are valued on Siege
     
  8. The Craftsman

    The Craftsman Lore Master
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    I know. I played a crafter on Siege. Its still a far cry from what UO was and still has items with spreadsheets attached and low population.
     
    hungry4knowhow likes this.
  9. cazador

    cazador Crazed Zealot
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    The problem is they added 7 character slots/transfers/shard shields/murder count wipes/soulstones..made it a candy coated game that turns away from teamwork..instead of being more stringent they became lenient by adding insurance "epic loots" trying to copy WOW..and took away most skill and made it completely item based. Now on the opposite spectrum keeping it an A to B game it becomes boring and stale, so they have to continue adding the C and D's to the equation. After all that you're left with the complexities that we currently have. Story and gameplay isn't enough to keep people interested anymore, and as a business driving the sleigh they recognize that and milk it as long as possible.


    Sent from my iPhone using Tapatalk
     
    hungry4knowhow and The Craftsman like this.
  10. Veldrane

    Veldrane Journeyman
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    The entire crafting system needs to be overhauled. It's bloated and overly complex for the sake of being complex.
     
  11. drcossack

    drcossack Babbling Loonie
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    Right. High HP & defense does not a fun fight make.

    I play other RPGs (console), and one of my all-time favorite fights is in Kingdom Hearts 2's Final Mix, the Lingering Will. Words don't do him justice, so

    On the other end of the spectrum, in another Kingdom Hearts game, is the worst-designed boss I've ever come across, known as Mysterious Figure:

    UO's a different form of RPG, for sure, but most monsters in UO fall into the latter category. EVERYTHING in UO can be soloed with ease, even the high-end bosses: Slasher, Corgul, Exodus, and Scalis (well, Exodus requires two people to enter, but you can still solo it once inside), while the others require specialized setups. Still, the game needs something that's actually difficult.
     
  12. Angel of Sonoma

    Angel of Sonoma Certifiable
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    Is UO too easy?
    It all depends on who you ask. For a vet player, it may be too easy. For a new player, it's too complicated. It's a tightrope walk for the devs. How do they keep the current player base happy but make the game easy enough to lure in and retain new players?
     
  13. Stubentiger

    Stubentiger Adventurer

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    Raising HP or Resists on monsters is what developers in UO did for a decade now.

    In my opinion the problem of UO is the damage spread. With the right combination players or monsters do insane damage and you need the right stuff for the right monster. Since AOS it is kill fast or be killed.
    Damage should be spread over a greater amount of time to let people react - with cross healing and having a tank you can heal through.

    Monsters need to use more special powers and not instakill.
    For example savages heal themselves - trick is to not make them almost invulnerable that you need to instakill them. UO needs more of that variety without the more hp, higher resists instakill formula.
    Slayers are the developers answer to that - but they are rare (damn RNG) to come in the form you want them.
    And if you got a slayer they are situational to the one type of monster .... slayers are a terrible idea developers ...

    It would also be nice if stronger monster specials would be announced with an animation or sound so that players can get away or interrupt it.
    Basically enhance monster AI - changing target more often - use more spells without instakill - give them more abilities ....
     
  14. Scribbles

    Scribbles Babbling Loonie
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    I dont think there is anything in the game I cant solo. It may take the right suit/wep/character but it can be soloed. However, with that being said, for those looking for a bit older feel I recommend trying out seige. It's a shard that offers a lot of what you guys are asking for.
     
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  15. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    There also are threads about things being frustratingly hard. And when there's a change they make to nerf a solo PvM template there's complaints about it, about everything being nerfed. Remember when tamers were the PvM template until they were nerfed by such things as control slots? Remember the outcry, which on occasion is echoed, over a Sampire nerf that proved to be quite minor?

    *shrugs* It's rather plain that the game can't win, either way.

    In my estimation it is not that the game itself somehow is too easy but, rather, that we are an enterprising and dedicated group of players who like to find ways to solo things and always will find those ways.

    -Galen's player
     
    #15 GalenKnighthawke, Jan 25, 2015
    Last edited: Jan 25, 2015
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  16. Gidge

    Gidge Sage
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    I don't think UO is too easy. I think UO needs to amp up their own website full of information about EVERYTHING and call the horns in. Soon we'll have Vets overwhelmed with packs of newbies to keep alive in dungeons and running here and there to rez. Then it guaranteed won't be easy!

    "help! I am dead!"
    "where are you?"
    "some underground cave with Chiikkaha!"
    "on my way!"

    Hope that made sense.

    I have spent hours on end going on rescue runs to help guildmates. Honestly, at least an hour a day.

    I think the game is complicated but we have become complacent or "just do what we don't find aggravating".
     
  17. The Craftsman

    The Craftsman Lore Master
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    The Op's question in the thread title is a simple on. "Is UO too easy?"

    If we consider that UO was first and foremost designed as a multiplayer game, and now we have a situation where every single thing in the game can be done solo, then the answer is a simple one too...

    Yes ... UO is too easy
     
  18. Tanivar

    Tanivar Crazed Zealot
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    People need to stop using the super duper mega damage weapons and skill combinations that make UO to easy for them. It's a simple solution.

    I play basic character types, 11 mages, a bard, a bard/tamer, and an archer with just chivalry. Leaves the monsters a challenge since I can't kill them in one or two attacks. Same isn't true for them though, so they stay challenging. :)
     
    Gidge likes this.