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Issue with Bless and Pets..

Discussion in 'UHall' started by Kurgan, Jun 1, 2008.

  1. Kurgan

    Kurgan Guest

    I have a neon bunny I am training.
    Char is 120 in all animal skills. (Tame, Lore, Vet)
    110 Magery
    But everytime I cast Bless on my bunny. I fizzle...
    Anyone else getting this?
     
  2. BartofCats

    BartofCats Guest

    i have noticed it only and only when the pet or someone else has previously blessed said pet. IE my friend blesses my pet, and i go to bless it before the timer on the original runs out, I fizzle.

    Now I have noticed too, that if person A has say GM magery, and you cast it at 110 magery, it does overwrite the original bless and no problem. If person A has same or higher magery, you fizzle. I dont know why, but this is what i have noticed when we are playing with it.

    Hope this helps ya.
     
  3. Lord Kotan

    Lord Kotan Slightly Crazed
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    no Eva int?
     
  4. Kurgan

    Kurgan Guest

    Tamer char. Other char has those skills..

    120 Tame
    120 Lore
    120 Vet
    110 Magery
    115 Music
    115 Peace

    With 20 points left over.
     
  5. Omnicron

    Omnicron Stratics Legend
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    Dude i applaude you for having 120 taming lolz. I went from 90 to 105 and was going to pull my hair out.
     
  6. Flutter

    Flutter Always Present
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    You need eval to bless.
    Or if you're human you can bless with jot but it's really worthless without eval int.
     
  7. Kurgan

    Kurgan Guest

    I can cast bless on my other pets just fine..
     
  8. Basara

    Basara UO Forum Moderator
    Moderator Professional Governor Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

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    That's because the Bless affects their Stats.

    The Bunny's stats are so low naturally that none of their stats improve, producing a fizzle.

    The others, even a 1% Bless increase will cause at least one stat to go up 1 point.

    IF you had the Eval skill, there would probably be enough to raise 1 stat at least 1 point (say what would be a 5-10% stat raise).