I powergame. I'll admit it. I either don't play uo at all, or I really play a lot. I noticed something Connor said, and I got to thinking about how much damage my weapons take when I'm really playing a lot. It is very normal to knock a weapon down 150 pts in a normal day. TOT3 taught me that its possible to knock incredible amounts of points off of weapons in a day. I would have to repair meleeing weapons 2 times a day. The bows would be down 150-180 points because the archers didn't take much damage at all. Still, this is a serious problem. We are talking about months to a year at most on any melee weapon we make depending on playstyles. Only God knows what it will cost to make these max weapons, and the loot from the monsters is just not worth this potentially incredible expense. Miasma or the Swoop for example will beat a weapon down pretty badly in a short time. We're already killing them anyway with weapons that we can repair, and maintain for a reasonable cost. I can see spending any amount of money for a pvp advantage. Particularly, if you are a large guild or group that is already in control of spawns netting 100s of millions, or if you want to o3n folks. I just can't see this being viable in pvm. I'll max imbuing anyway, maybe I'm wrong... What do you guys think?