when crafting armor pieces to imbue, how many points to any of the five resists can that individual resist go over it's base, and still not be considered one the 5 mods? 4pts., or more? my thought when crafting reg. leather armor pieces this time was: i need to add 2 mods to each piece and raise up 3 resists. leather armor base resists are 2-4-3-3-3. add my 20 extra resists for gm arms lore, and, if spread out perfectly across all 5 spots, would be 6-8-7-7-7. right? and if so, none of the resists would be high enough yet to be considered a mod, correct? any insight would be great. thanks.