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Item Identifation new Idea (maybe)

Discussion in 'UHall' started by olduofan, Jun 17, 2010.

  1. olduofan

    olduofan Guest

    Was thinking it could also be used to ID plant seeds as well at GM
     
  2. Lunaticus

    Lunaticus Guest

    Oooh, I'll second that! :thumbup1:
     
  3. Trevelyan

    Trevelyan Guest

    How about also increasing the intensity of loot found?
    Do the same with Forensic evaluation and that would really mess with templates :)


    Doing small things like this with ItemID, Camping, Forensic Eval, Taste ID etc would allow them to become useful "secondary" skills - similar to Evaluating Intelligence and Anatomy, neither of which are used by anyone for their targetted use.
     
  4. sablestorm

    sablestorm Babbling Loonie
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    Good suggestion!
     
  5. Beer_Cayse

    Beer_Cayse Guest

    I like it.

    /signed
     
  6. Fink

    Fink Guest

    You're suggesting SKILLS replace ITEMS!?!? :eek:

    Good :D
     
  7. Uvtha

    Uvtha Grand Poobah
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    Seed sorting sounds like a job for taste ID! Take a bite!
     
  8. olduofan

    olduofan Guest

    What about having Forensic Eval, give a small chance at dropping the new gypsies moon jewelry if used before looting corpses. :next:
     
  9. maroite

    maroite Guest

    I like this better than using it to tell what seeds are what. Also wouldn't taste id work better for plants and such?

    Although I do use taste id so I can stack pots. -.-
     
  10. G.v.P

    G.v.P Stratics Legend
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    Fairly simple idea, I would think. I agree :).

    Although, I do wish more could be done with the skill; more done but not enough to make it a must-have, lol. Templates too tight to get it off soulstone for good :).