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Item uses and durability

Discussion in 'UO Siege Perilous' started by nightstalker22, Sep 1, 2011.

  1. nightstalker22

    nightstalker22 Lore Master
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    Currently, on Siege, items have uses, which, once depleted, the item is destroyed. That rule is fine for fishing poles and other similar items, but to have that feature on a bladed weapon is quite silly. If you carve too many leather from slain animals, the weapon breaks, though durability may be 255 / 255. The same goes for axes, chop too many trees, and gone! ( which makes using Corroded Hatchet useless )

    I mistakenly double clicked my Darkened Sky in my backpack, and now it is displaying 200 uses remaining! ugh.

    I propose that weapons with uses ( bladed and axes ), have a high chance to lose durability on usage instead of a use count, that way, they can be repaired to simulate resharpening the blade, or powdered.

    Runic hammers will not fall into this category, as regular hammers bring up the crafting gump anyway.

    It really won't have much of an effect on lumberjacks, if they craft an exceptional axe with 75 / 75 durability, that's still only 150 uses, unless they repair it.

    I will suggest this to EA too.
     
  2. Lorddog

    Lorddog Crazed Zealot
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    i have done the same on several artifact bladed weapons. you can supposably call a gm and he can take off the uses count.
    (good luck with that one hehe)

    lorddog
     
  3. Guardian KX

    Guardian KX Lore Keeper

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    The Hatchet has a different use than you think. If you were a imbue'er you'd know that.

    Anyone can tell you that if you use a blade in a way it wasn't intended for, that eventually it'll break. Items have a life for a reason so just deal with it. Don't let your over-active fingers try to justify some time consuming change.

    Stuff breaking makes people have to deal with a bigger community, Siege's biggest pulling factor.

    Your idea is :stretcher:
     
  4. Shh!

    Shh! Lore Master
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    Yes, please do not burden EA with in game changes. They are far too busy with all of the other changes, in game story arcs, and just all around improvements for Siege.
     
  5. nightstalker22

    nightstalker22 Lore Master
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    Hey Guardian, how's it going buddy?
    Do you have anything intelligent and worthwhile to add to the topic?

    Blah blah blah... no, I didn't think so. :stir:
     
  6. nightstalker22

    nightstalker22 Lore Master
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    Not to worry, our resident expert says that if you use a blade for cutting flesh in one way, it is "proper", while if you use it to cut flesh in another way, it is "improper", and naturally, the blade should break. Guess I will just abandon my quest for what seemed to be logical... that is, until I was shown how to reason. :stir:
     
  7. Guardian KX

    Guardian KX Lore Keeper

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    Why don't you just ask for insurance so you don't lose your items too?:sad2:
     
  8. Tina Small

    Tina Small Stratics Legend
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    That reminds me of the first weapon I made for Bliss. Was admiring how nice it came out in the end and then accidentally double clicked on it. Boy, did I feel dumb.... And every weapon I made after that, for some reason, I really had to restrain myself from doing the same thing again!
     
  9. nightstalker22

    nightstalker22 Lore Master
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    Don't cry little boy... what did you lose?

    Can't find your mommy?
     
  10. Wulf2k

    Wulf2k Stratics Legend
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    I agree with NS that the "Uses" counter has no place being on items with durability. I also don't see it getting changed at this point though.

    Although I do have a wonderful mental image of somebody tapping an enemy's sword twice with their finger and having it fall to dust.
     
  11. Lorddog

    Lorddog Crazed Zealot
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    at least at one point or perhaps still if you had a gwendo harp or artifact blade locked down in your house then anyone click click it and use up uses or add item uses to it.
     
  12. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    Do tell. I have a 120 imbuer on 2 shards, but I know of no use for the corroded hatchet with the skill.

    The only use I have for the item is chopping logs on Europa.

    @Nightstalker - yup, been there, done that. It sucks. But if you never 'use' it for carving corpses or chopping wood the uses should stay at the same number without losing any no matter how many times you fight with it?
     
  13. nightstalker22

    nightstalker22 Lore Master
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    Yes, but that's not the point. The point is that the item breaks by simply using it to cut leather though it may be in mint condition ( 255/255 ).

    I'd rather the durability take a hit on usage, same as when fighting, to simulate the blade becoming dull. It would be excellent too if the base damage decreased as it became dull, but that would be pushing it.

    Armor should lose from base resists too when damaged, and would have to be repaired to recover the full benefit. It would actually be awesome in PvP to bash someones armor with the mace and drop their resists as you damage the suit. Again, pipe dreams. I would have to make my own game for these sort of tweaks.
     
  14. Guardian KX

    Guardian KX Lore Keeper

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  15. nightstalker22

    nightstalker22 Lore Master
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    Looks pretty useless as a weapon.
    SSI isn't 30.
    Lumberjacking uses a slot.
    Self Repair goes away on imbue.
    DI is -50%.
    It's Non Exceptional, so any item weight saved by the -50% DI is lost by it having a lower cap.
    If you use the weapon with -50% DI, it sucks damage wise.
    If you raise the DI to 50%, you'd be better off making an exceptional axe to have the higher cap.
     
  16. kelmo

    kelmo Old and in the way
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    Petra asked nicely for the information you claim to have. If it is not a cheat then let her know publicly what you seem to know. If it is a cheat/bug/exploit, then PM the information.

    If you are implying Petra is too lazy or indifferent, you are wrong.
     
  17. Guardian KX

    Guardian KX Lore Keeper

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    I like how nightstalker listed EVERY item in the hatchet but DIDN'T do 1 sec worth of imbueing totals on it to see if "Something" was special about it. Doesn't the -50 to Damage MEAN ANYTHING to you based on values... And doesn't the LARGE varity of -(anything) dmg weapons make it easier to see if something is special about it.:popcorn:

    And then Kelmo pipes in, AGAIN ANOTHER PERSON OUT OF THE LOOP BUT IS WILLING TO CHALLANGE YOU, with blah blah blah and NO research.:gee:

    Either do the research/work THEN talk smack, or just IGNORE something thats out of your understanding.:heart:
     
  18. Guardian KX

    Guardian KX Lore Keeper

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    NOW EVERYONE... If your a imbuer, do the math in your head on what it (kinda) should equal on the scale then go DO the work and find out what it actually is standing next to a soul forge. If it makes you raise a eyebrow then TY. Yes its a 2 handed weapon and thats why no one actually uses it, but if it was one handed, you'd see ALOT of people using them.

    And NS, using a fully prop'ed mage weapon without Dmg is a total loss of a conversation with you. Gawds knows how I'd HATE to lose 50% of 1-3 HPS dmg weapon I'd NORMALLY use. Not to mention the savings you get from having all the props already put on the weapon that your tailor making for yourself anyway.:mf_prop:

    I've told you too much already. Learn for yourself.
     
  19. kelmo

    kelmo Old and in the way
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    Never mind then. Thanks anyway. *tips hat*
     
  20. nightstalker22

    nightstalker22 Lore Master
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    Let me refer you to the top of the thread, where I stated that with item uses on the Corroded Hatchet, it is useless.

    Then, you interject, "Nu uh!! It's $%^$% awesome!! If you were half the imbuer I were, you'd see that."

    So we asked whats so special about it, and you seemed to be impressed that it was able to be imbued... then stated:

    So then, it is useless?

    Way to take the long way around to finally make my point for me.

    :gee: