Yes it's Flavor of the Month time........ introducing the Mysticism Tamer! Huzzaah! The way I see it if you're currently or considering building a Magery based Tamer, you should strongly consider Magery+Mysticism instead as it adds more functionality while losing little. See template below! 120 Magery 120 Animal Taming 120 Mysticsm 120 Focus 110 Lore 110 Vet The beauty – and key - to this very solid template is that Focus, which is the ‘eval int’ of Mysticism, also doubles as meditation. This frees you from the burden of spending points in it. Raise your hand if you’ll take Stamina and Mana gain over just mana? *raises hand* Focus does regen less mana per tick than Meditation, but the key here at least to me is that I’ve never really taken Meditation over 100… and 120 Focus that high provides nearly the same mana regen. Add in JOAT meditation, a tweak to the skill allocation, or skill items and the difference becomes even less. Let’s examine the rest… Magery gives you the ability to use mage weapons and all the utility like recall, gate, invis, greater heal. Mysticism (& focus- put that in for you anal retentive types) provides spell damage, extra utility in the form of cleansing winds, healing stone, etc. And how nice would it be to summon a Rising Colossus instead of needing to worry about a throw-away GD when pet hunting? Badass. 120 Taming/110 Lore gives you 99% control over even Dread Warhorses, plus extra stable slots. 110 Vet gives ya more stable slots and better pet healing. I have a PVP version which uses some skill items to build in 100 resist. There will be small changes, such as Explode-2ndspell combos. However you gain the instacast from Myst. So far I think you gain more than you lose... I'm excited to go home tonight and persue this avenue. My only thought though is that Mysticism would actually be better paired on a Necromancer, cause Rising Colossus + Wither = juicy goodness at a spawn. So would I want to work myst up twice? Hmm... we'll see!