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just gonna put this out there.....

Discussion in 'UHall' started by Poo, Apr 8, 2011.

  1. Poo

    Poo The Grandest of the PooBah’s
    Professional Stratics Veteran Alumni Stratics Legend Campaign Benefactor 4H

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    why dont alchamists need tatse identification?

    just spit balling here....
    but dont those kinda go hand in hand?

    *grind*
    *grind*
    *grind*

    what ya making?

    i dont know..... something green.

    whats it taste like?

    i dont know..... green?
     
  2. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    Hypothetically speaking, someone picking up a strange bottle may need to taste it to see what's in it, but an alchemist knows what he put in his pestle to make the potion, therefore knows what it should taste like?
     
  3. Nimuaq

    Nimuaq Lore Master
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    [YOUTUBE]TkZFuKHXa7w[/YOUTUBE]
     
  4. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    I think it would do monster loot a bit of good to have the potions that drop start out a certain non-descript color, then have the Taste ID skill used to identify them and be of all possible types and strengths instead of just the NPC vendor types and strengths.

    While it's not a revolution in potions or monster loot, it'd add at least a little bit to the system.
     
  5. Derium of ls

    Derium of ls Slightly Crazed
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  6. Krinkle

    Krinkle Journeyman
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    I'm all for making useless skills do something useful, but I don't think changing current systems by adding a junk skill to clutter already overcrowded templates is the way to go. Maybe Taste I.D. can provide something that is not already available.

    If the alchemist is purposely adding known ingredients together, why would he or she not know what is being made?
     
  7. fraidy cat

    fraidy cat Guest

    Much love for the Wiggum link...it's one of my fav's... :thumbup: