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Just say no to crystal portals!

Discussion in 'UO Siege Perilous' started by Mr X, Oct 8, 2009.

  1. Mr X

    Mr X Guest

    Can we come together as a community? I know it has been a while but wth lets do it for old times sake? Who is with me?
     
  2. Tiberius

    Tiberius Babbling Loonie
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    What are crystal portals?
     
  3. Uvtha

    Uvtha Grand Poobah
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    I see pros as well as the cons.

    (Crystal portals are 12th anny item, that will teleport you from anywhere its locked down, to the bank/moongate of your choice.)

    Bad for pvp id imagine, but good for warriors who live out in the boonies.
     
  4. Vortex

    Vortex Slightly Crazed
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    They don't belong on Siege.
     
  5. Wulf2k

    Wulf2k Stratics Legend
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    If they have to be locked down, I don't see the problem.

    The person's (presumably) safe in the house anyway.

    Wouldn't be first on my list of must-haves, but I'm not seeing any source of outrage. Without knowing more about them, I could be wrong though.
     
  6. Vortex

    Vortex Slightly Crazed
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    Was not aware they had to be locked down. I don't really have an issue with them if that is the fact.

    Unless like Wulf said, there is more to them.
     
  7. Tiberius

    Tiberius Babbling Loonie
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    If its locked down doesn't it still fall under the current entry flagging rules? I assume it is one way? I really do not see how it could be used in pvp if it is required to be locked down in someone's house. Being a mage, I still do not see myself taking this reward over a soulstone.
     
  8. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    I'd rather just see a "travel wand" or something

    A blessed wand that once per hour allows the person to double click it, and gate to any destination in their rune book. Has uses on SP as well as production. This teleport crystal just looks like poo.
     
  9. Mook Chessy

    Mook Chessy Certifiable
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    X, I dont understand why you have a problem with them. It seems to me that all it does is provide a perma gate from inside one house to another, How will that effect anyone in a bad way?

    I for one think is is cool as I do not have magery on all of my chars!!

    I might be missing something here as we only have some information but as I read it look cool and I hope Siege gets it.

    That may change if I'm all wrong about how they work.
     
  10. Kat

    Kat Crazed Zealot
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    For other shards, it may be fine, but I feel it may provide a little too much safety for the lands of Siege Perilous. We need players out and about, not hopping private moongates from here to there in complete safety. It just doesn't seem to fall in line with the spirit of Siege PERILOUS.
     
  11. Oczko

    Oczko Guest

    We also need passive detect and to change it back to where you have to count your steps while stealthing...

    Thats the thing that amuses me about this shard... People say it does not belong on Siege only if it does not benefit them... Because you guys should be saying the same thing about the combination of Hide/stealth/smokebombs etc... But you dont because you all play that type of character... Just my 0.02 cents...
     
  12. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    QFT. Passive detect would fix so many of this shards problems. The guilds are finally pretty even in numbers.
     
  13. Oczko

    Oczko Guest

    Also... Bolas should require the new skill of Throwing... Thats all anyone does anymore including my self.
     
  14. Mr X

    Mr X Guest

    No the portals let you go to any bank or moongate at will. You have to say minoc bank or something like that and you go to minoc bank. Don't have to be locked down. The teleporters are a totally different thing.
     
  15. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    I would prefer they require tactics. Simply because bola's are something you would expect to see a warrior use, and it still allows a template to use them without restricting too much.
     
  16. Mook Chessy

    Mook Chessy Certifiable
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    Ah, as a staunch PK I can see your problem with this.

    I am down with having a Wonkavator in my Castle!!
     
  17. Uvtha

    Uvtha Grand Poobah
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    No, that's the "house teleporter". Which is a 12th year reward. The "crystal portal", is unknown in year, and takes you to the bank or moongate of your choice by saying "Occlo Mint" or "Yew Moongate" etc.

    Same idea though I guess.

    The house teleporter could be awesome for someone with 2 accounts. Put one house out in the boondocks, and one house near a gate someplace, and you could get to both your houses with little trouble with no magery.
     
  18. Tiberius

    Tiberius Babbling Loonie
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    I think pvp took a sharp downturn the day any form of dismounting came into play. It has obviously takena serious downturn since stealth was changed from the step count and having to wait 7-8 secs after hiding to use the skill.
    The smokebomb thing is just rediculous. I used to run a heal/hide mage a long time ago and got plenty of use out of the skill w/o having the ability to instantly hide myself from combat. It also did not bother me too much that mages could reveal me via the reveal spell or that I could be tracked with only 20.1 track.

    You get rid of the way stealth/hide/ninja works atm while at the same time removing dismount entirely and what you have is old UO pvp jazzed up with the snazzy new items, special moves, and spells. I do not think it is a coincidence that some of the best hardcore, nonstop pvp on this shard took place when things worked as I mentioned above.
     
  19. Oczko

    Oczko Guest

    Well Tactics would be fine as well just not free to throw you know...
     
  20. Tiberius

    Tiberius Babbling Loonie
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    I would so get one of these to move between my tower in luna and my castle on Ice.
     
  21. Uvtha

    Uvtha Grand Poobah
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    And I have to assume they will both fall under flagging rules.
     
  22. Vortex

    Vortex Slightly Crazed
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    Like the house to house portal. Dislike the town thingee if you can carry it with you - but then, if they get rid of that, shouldn't they get rid of faction runes at the same time?

    @Oc - agree with you completely except if they gonna knock down stealth, they need to knock down pvp'ing with pets at the same time.

    Love the bola ideas - throwing skill makes perfect sense to me.
     
  23. Lorddog

    Lorddog Crazed Zealot
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    so i am out in the land and pks attack me and all i have to do is press an escape macro and say the magic words "theres no place like home" and poof I am home free and clear.

    also saves me the danger of going out of dungeons and scary places (with red ppl)

    This sounds like a bad idea
     
  24. Uvtha

    Uvtha Grand Poobah
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    I'm pretty sure its a house add on. Portals arent really something you carry around.
     
  25. QueenZen

    QueenZen Always Present
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    I suppose only the owner of said portals etc. can use these ?

    First thought that came to my mind were the twin towers in felucca Ches. Paxlair where each lg. twr. has public portals and teleporters, so there is no way to keep out intruders. They were set up for pvping and attacks from twr. A to and from twr. B and visa versa.

    IF these new portals can be used by anyone, they maybe could add new different fun, in that one can pvp/ fight /play capture the other guild's/faction's public building etc. via the new portals, or fight or kill each other, deliberately set up that way...for public free for alls, provided
    IF anyone can use em, and if some guilds set up *public fight houses* for anything...to occur 24.7. Course that would not work if only the owners can use these.

    I suppose though they will be an owner only useage.
     
  26. Tjalle

    Tjalle Grand Inquisitor
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  27. Sweeney

    Sweeney Guest

    *cough* Faction Runes *cough*
     
  28. kelmo

    kelmo Old and in the way
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    We are screwed...
     
  29. FrejaSP

    FrejaSP Queen of The Outlaws
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    If the portal act like a gate where others can follow, I'm all for it.
    It will give warriors a way to get to towns and moongates. If it only works to towns, moongates and maybe home (the accounts house), i believe it will help Siege get more players.
    I believe they can't be used from dungeons and other places where gates are disabled.
    Maybe add a delay on it so it can't be used as escape.
    I do however have one problem with them, they should not be 12 years rewards but something for all!

    The house teleporters will be very nice too.

    Siege need more life not less.

    And I agree, that stealth need a mega nerf on Siege so we will be able to see the life we have here.
     
  30. Freelsy

    Freelsy Babbling Loonie
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    I would like for someone to tell me how this will hurt Siege?? Some/Most of you are so hard headed to any changes, its ridiculous. A teleporter that must be locked down IN YOUR HOUSE will let you travel to a bank/moongate or between houses. There is no way that will hurt pvp or anything for that fact...its just like gating.

    Don't just answer with stupid remarks like *Siege shouldn't have teleporting/recalling/im a dumbass* or **** like that.

    I was some good reason as to why this would hurt the shard.
     
  31. Chad Sexington

    Chad Sexington Lore Master
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    Yeah, both have to be locked down in your house and it sounds like they'll follow all normal flagging rules. I don't know what this dungeon and warrior and pvp talk is all about.
     
  32. AEowynSP

    AEowynSP Certifiable
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    Ok from what I understand of the telies and crystal gates normal flagging rules will apply so will in no way hurt PvP. But it will help our crafters tremendously.
     
  33. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    Agreed, at one time it did require tactics, but they took that out.
     
  34. Max Blackoak

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    i think portals and teleporters will be ok if they need to be locked down. i would rather see them not introduced simply to keep things a little harder for those who don't like to invest 100 skillpoints in magery (this includes me, i dont use magery, i walk everywhere).

    faction runes need to go. they're just like recall and should never have been introduced to siege.

    bolas: yes, i think they should require throwing or tactics, either way is ok.

    dismount special move: leave it as it is

    stealth: i myself play a stealth char. i wouldn't get rid of auto-re-stealth (counting steps is really annoying) but i can see that stealth needs to be nerfed. i think passive detect is a good way to balance this.

    one more thing: seeing how use of bolas is supposed to take skill points and how the dismount special move even requires you to have two skills, i think it would only be fair to have people use skillpoints if they want to use mounts.

    all kinds of mounts, including summons and etherals should require a certain skill in either taming or animal lore or maybe even a new skill. being able to move at double speed is such a huge advantage in both pvp and pvm that it shouldn't come for free.

    when siege first came out horses had to be bought for an enourmous ammount of money and couldn't be bonded. many people saved the money and stayed unmounted. those who invested the money risked to loose their horse when they died. risk vs. reward. with binding and the suggestion above it would be changed to skill vs. reward...
     
  35. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    Should we maybe find out the details before we throw a tantrum about them? The house teleporters are a 12th year reward, there aren't going to be many around and anyone who does sell them won't be selling them cheaply.
    The Crystal Portal has security access settings, like a secure container, so I'm guessing, though I haven't yet seen it written, they only work when locked down in a house.
     
  36. kelmo

    kelmo Old and in the way
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    *nods*
     
  37. Wulf2k

    Wulf2k Stratics Legend
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    Aww, does this mean I can't rage?

    But I wanna rage!

    DOWN WITH POPPLES!
     
  38. nightstalker22

    nightstalker22 Lore Master
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    From what I gather, the portals are a one way pass to a gate or bank of your choice, from the security of your home. It is no different than casting recall, and they cannot be used to go back home ( I may be wrong on this part ). It is basically just a fancy bag of sending that allows you to save 3 regs. No big deal... they still have to walk or gate home.

    The teleporters from house to house is more of a "against the spirit of Siege" issue, as the persons never have to leave the safety of their houses, and can move from private house to private house... if standard access rules apply, you can move entire guilds across vast distances in safety, and very quickly to start an assault... or just to have a guild meeting... again... not much of an issue, unless you're the type who blockades peoples house steps and waits for them to gate home! *evil grin*

    Really, the only issue I see is that it is a 11 or 12 year vet reward, and not a 1 or 2 year reward like commodity deed boxes. We dedicated young players shouldnt be punished simply because we didnt start at day one...

    I suppose that doesn't matter either... if demand is high enough, EA will sell the rewards for $10.00 each on their site, as with most everything else.

    If you want to tackle issues that shouldnt be on siege, start with private housing. If the houses are public, whats it matter if they can move to and fro? you can follow or wait on their return. :)
     
  39. Scuzzlebutt

    Scuzzlebutt Babbling Loonie
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    ...

    :coco::coco:
    You sir need to take your meds. The multiple personalities are running loose.
     
  40. kelmo

    kelmo Old and in the way
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    Perhaps... I can imagine several scenarios of misuse and mayhem. Until I have a little more info though... I will wait and see.

    These things just seem... wrong. *sighs*
     
  41. nightstalker22

    nightstalker22 Lore Master
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    Yes...it would be devestating if a stealther sees someone at a bank in unguarded town, gets on guild chat or vent, and tells entire guild to meet there to attack.

    The only question is... does it teleport them there instantly like recall, or does it make a gate as a warning to the person at the bank that someone is coming? If it makes a gate, then there is no difference than everyone gating in using 3 regs, if it recalls you in, then it is like prodo shards.
     
  42. That seems to be the case. I don't see an issue with this, it's no different than a gate spell, that can't be used to return. Gives a nice perk to a character who has a house in the boonies w/o magery.

    Still don't see a huge issue here, 2 mages and you'll move an entire guild as well without much issue and you can gate right next to steps/etc technically 'in the house' so to speak. Granted you can't block the teleporters, but I don't know. Not really seeing a huge issue with either of these things, but would give a 'go ahead to the gate/bank portal and 'meh, on the fence' to the house tele's.

    And as Petra(?) said before, these are 12th anniversary gifts, how many 12 year accounts do we have on this shard? That is until they start selling on UOGameCodes.com...
     
  43. nightstalker22

    nightstalker22 Lore Master
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    It seems you're like the preacher on the street corner, shouting gloom and doom whenever a change is made or proposed...

    Whatever evil came of the soulstones losing their timers? You said the same about that too.

    Relax Kelmo, lets wait and see before we get upset... then, if they do it wrong... uneash the fires of hell on them... and I'll be standing with you to no end!
     
  44. Wulf2k

    Wulf2k Stratics Legend
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  45. Mook Chessy

    Mook Chessy Certifiable
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    the first time you show your tail in weeks and you hate on me!!!
     
  46. Bruin

    Bruin Guest

    Agreed.

    Yes, these crystal portals and house teleporters make things easier for you, however I'm going to say something shocking - making things easier for you MAY NOT be in the best interests of the game.

    These portals and teleporters allow you to instantly arrive at another location (bank or another home), saving you the hassel of traveling, whether it be by foot (warriors) or gating (mages). But why stop there? Why not give people portals to instantly arrive at the exact spot of their choosing? Why not just put banks in peoples homes? And stables (ohh wait they have that sort of)?

    I mean let people log in at home, claim their pet, access their bank for what they need, instantly teleport to the hunting spot of their choosing, hunt, instantly teleport back home and log out! Notice anything missing here? INTERACTION. Granted, I've given you a worse case scenario, BUT these items are a step in that direction - a direction I DO NOT like.

    Think of the repair deeds. They totally made it easier for me to repair my bow/armour/weapon/etc. But what else did they do? They utterly destroyed the blacksmith community that used to hang out by Brit forge on most shards.

    This game is about interaction - and the more we step away from that the more we just move towards a single player game. And yes, if I need to run to the bank and run back home, there are opportunities for interaction that with these items are now reduced by 50% cause I can teleport to the bank, then run back home.

    Everyone complains that you can never find/see anyone about on Siege. By taking away reasons for people to roam about, all you do is make that issue even worse.
     
  47. These don't prevent people from roaming about, not finding people on Siege is about recruiting/retention not because I don't need to have magery to gate to a bank or a moongate to then hoof it to my final destination.

    I'm willing to bet most people have a another account/friend who will gate them to that bank or moongate anyways.

    I agree with you regarding interactions, but that's in the past, not allowing a free gate to a bank or moongate isn't going to kill the shard even more, it may even promote some movement.

    The house teleporter is a bit touchier and I can see a solid argument for why it shouldn't be here, but the bank/moongate tele's are already afforded to mages, and now with imbuing afforded to mages with 70 resists and zero reags.

    I don't see why a crafter or someone who chooses to play a dexxer shouldn't be able to have some travel time reduced on a one-way basis.
     
  48. Kael

    Kael Certifiable
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    I miss brit forge on Atlantic :sad4:
     
  49. Mook Chessy

    Mook Chessy Certifiable
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    funny thing is when most people move from one house to another they gate or stealth so...

    no biggie IMHO!!

    gates for dexxers woot!!!

    lets just hope that we can get through them!!!!


    the other reward might hamper pvers a bit, time will tell.
     
  50. Spree

    Spree Babbling Loonie
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    If you going to get rid of this. You should get get of use mage skill weapons, or give us use weapon skills spell books. What is the difference if I log on my mage and cast gate log off and then hop on Spree and jump though the gate. It is locked down in your house, not like you carry it around in your pack.