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Khaldun dungeon Poll

Discussion in 'UHall' started by Jirel of Joiry, Dec 17, 2009.

?

Should the Devs fix and maybe relocate the Magincia spawn to Khaldun dungeon?

  1. Yes! Fix it and move the Magincia spawn in there.

    14.9%
  2. Fix it but please don't move the Magincia spawn in there.

    51.1%
  3. No, don't fix it leave it the way it is.

    8.5%
  4. I don't care, because its in Fel and I don't play in Fel!

    19.1%
  5. We have a dungeon named Khaldun???

    6.4%
  1. Jirel of Joiry

    Jirel of Joiry Certifiable
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    As some of you may or may not know poor ole Khaldun Dungeon is broken and in need of some TLC. So I thought I'd post a poll and see how many people would be intrested in seeing Khaldun fixed or not.

    Thank you for taking the time to read and participate in this poll.

    Jirel
     
  2. hawkeye_pike

    hawkeye_pike Babbling Loonie
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    What is broken in Khaldun? The last time I was there, everything was ok.
     
  3. Jirel of Joiry

    Jirel of Joiry Certifiable
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    Well the first thing is the Anceint Liches ...they've been AWOL for quite awhile now and since Khalhun is/was the ONLY place in UO they spawned that makes them extinct! :sad2: I'd love for the devs to put them back.

    Secondly dying there is a whole adventure in its self.

    You can not be rezzed in Khaldun so you have to go outside. Well that was until the No-Ghosts-in-Champ-spawn fix.

    Since Khaldun is located in T2A when you walk out of the dungeon you walk right smack into a champ spawn area. As result of the fix you are now immediately transported to a Shrine.

    I died three times in Khaldun the other day and I was taken to Justice the first time, honor the second time and compassion the third time. Hellva run to get back to a T2A entrance and the to run to Khaldun entrance.

    I don't mind running but this is a bit much. And obviously you can't gate or recall cause T2A Fel is one big champ spawn.

    I'd love to see poor old Khaldun gets some lovin', it's really a neat dungeon.
     
  4. Trebr Drab

    Trebr Drab Guest

    I was always fascinated with Khaldun, and the mysteries in it. I would definitely like it fixed. But why the Magincia spawn? I don't see how that fits.

    Edit: I left a suggestion in the Magincia thread for the spawn and threads and whatnot.
     
  5. Jirel of Joiry

    Jirel of Joiry Certifiable
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    I was just thinking that since the Magincia spawn was rather unusal (as UO goes) and Khaldun in its self is a unusal and mysterious dungeon I though it'd be a good match.

    However its only just an idea and I wouldn't want anything implemented that the majority wouldn't like.

    I'd kinda like to see to see the old Khaldun lights brought back as a stealable; maybe add some other stealables in there. I don't know it has so many possibilities and so much potential!!
     
  6. Basara

    Basara UO Forum Moderator
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    How about reopening Trammel Khaldun and moving the Mag spawn there?
     
  7. aarons6

    aarons6 Certifiable
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    move it to tram, lift the ban on resurrection. maybe add a few ankhs.

    i like ankhs in dungeons, it makes it nice when your in there solo.

    every dungeon should have a couple..
     
  8. Farsight

    Farsight Crazed Zealot
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    Khaldun is on a long list of dungeons which need some love. Currently, there's no reason to visit dungeons like Khaldun, Wrong, Shame, Hythloth, Fan Dancer Dojo, etc besides fame farming or curiosity. And most of them don't even offer good fame opportunities.

    A better dynamic spawn system and AI improvements could go a long way in helping the "other" dungeons become attractive again. I'm not sure any spawn or loot changes will help unless it's tied to a complete expansion.
     
  9. There's a whole room full of them in Ilsh. We passed through it on the way through the Spring Cleaning 25k point ticket quest. That's gotta be one mean ass room though.
     
  10. T'Challa

    T'Challa Certifiable
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    Must be a shard specific spawn.

    AL don't normally spawn anywhere but Khaldun (although there's a renowned AL mini-boss in the Abyss)
     
  11. Crysta

    Crysta Babbling Loonie
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    Actually, the Ancient Liches there seem to have been removed at some point since then.
     
  12. Sarsmi

    Sarsmi Grand Poobah
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    After you rez just recall to the north minoc entrance. Takes like 2 minutes to get back inside khaldun from there.
     
  13. Spree

    Spree Babbling Loonie
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    There is no recall on siege so you don't have charges in rune book to use. There is no way to get back to you body since all your armor and regs are on your corpse.
     
  14. Sarsmi

    Sarsmi Grand Poobah
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    Yeah I well know how Siege works. Jirel is talking about production shards. Siege is hard, suck it up.
     
  15. Sarsmi

    Sarsmi Grand Poobah
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    And as an addendum, after you get sent to a shrine, it is an easy journey to your bankbox to get more regs, then gate to north minoc, etc. Still a fast trip.
     
  16. kelmo

    kelmo Old and in the way
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    :lol:
     
  17. Trebr Drab

    Trebr Drab Guest

    Yes.
     
  18. Luc of Legends

    Luc of Legends Seasoned Veteran
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    Not to derail this but since what i am wondering about is about of Khaldun...

    I know they fixed the puzzle or puzzles in there. Didn't the puzzle have some thing to do with the light and Khaldun sword that spawned.

    i like to see the sword spawn again.. :)


    Luc
     
  19. Merion

    Merion Lore Master
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    It's a good idea to revamp Khaldun, but moving it to Tram won't help. That's the thing that makes it special, that it's fel only. It' wouldn't be any fuller in Trammel. but a few rewards would be nice. I think making the threads spawn there would be a good idea.